Game Development: Listed Wound

Announcements about major changes in Haven & Hearth.

Re: Game Development: Listed Wound

Postby Selles » Sat Feb 01, 2025 3:00 am

1. Did I understand correctly that if I give a random person my hat (For example, through a regular trade or by throwing it on the ground, or this person will take it off, for example, a mannequin) , he can wear it for an unlimited amount of time (week, years, before new world) until I return the hat to myself through my Hearth fire?

2. The hat will be given to the person who has it in their inventory or on their head after 24 hours ONLY if I marked it for transfer with the "Relinquish ownership" button? I want to make sure that I can throw my hat away and someone random can wear it for a while until I return it via my hearth fire. It's sounds really cool
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Re: Game Development: Listed Wound

Postby guterpop » Sat Feb 01, 2025 3:41 am

For once a W update for the common hermit and not the people who make playing this game a pain, Good job Jorb and Loftar!
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Re: Game Development: Listed Wound

Postby KwonChiMin » Sat Feb 01, 2025 4:07 am

DonVelD wrote:People will instantly die now instead of trading a hat for survival, but thats just the consequence, good updoot

aaaand there goes our knight in shiny armor
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Re: Game Development: Listed Wound

Postby sabinati » Sat Feb 01, 2025 6:42 am

great update
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Re: Game Development: Listed Wound

Postby Luno » Sat Feb 01, 2025 7:01 am

SnuggleSnail wrote:
I don't understand why the siegecraft skill is in the game tbh you clearly don't want sieges to happen ever


death or glory
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Re: Game Development: Listed Wound

Postby Detharon » Sat Feb 01, 2025 7:19 am

Good changes. Being able to wear hats that I don't own is a nice addition.

The "hat or die" should be gone now, but the killings of sprucecaps won't stop. It's a larger issue that once you're a part of the dominating alliance, there's absolutely no risk or any downside of keeping the murder on all the time and killing everyone around.

At least in the old Haven the distance was an issue, and there were some remote areas that people didn't care to visit. Thingwalls make any part of the world pretty accessible and it's a matter of time when the population drops to a stable max 200 per day.
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Re: Game Development: Listed Wound

Postby Robertzon » Sat Feb 01, 2025 7:27 am

welcome back, good update
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Re: Game Development: Listed Wound

Postby SuSavage » Sat Feb 01, 2025 9:15 am

Thanks for the good update!
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Re: Game Development: Listed Wound

Postby Malyglut » Sat Feb 01, 2025 11:44 am

Image

Pretty sure I need more than just a Clay Jar to treat this bad boy.
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Re: Game Development: Listed Wound

Postby DonVelD » Sat Feb 01, 2025 1:26 pm

KwonChiMin wrote:
DonVelD wrote:People will instantly die now instead of trading a hat for survival, but thats just the consequence, good updoot

aaaand there goes our knight in shiny armor

idk if this was a jab but i said its a good update, if you consider the regular hermits perspective ;)
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