Debugging woes: Small rollback

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Re: Debugging woes: Small rollback

Postby Jenno » Sat Nov 29, 2025 9:39 pm

These bugs sound like something kids would make up on the playground. :lol:
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Re: Debugging woes: Small rollback

Postby Nightdawg » Sat Nov 29, 2025 10:55 pm

h3lblad3 wrote:I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.


A blind fish. And the barrel has no water in it either.
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Re: Debugging woes: Small rollback

Postby Lao_Bao » Sat Nov 29, 2025 11:16 pm

h3lblad3 wrote:
Kamekono wrote:
MightySheep wrote:I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.

Something about pvp make it happen and no1 can replicate.


Did anyone even try, for the sake of experimenting, to use default?

In PvP?

Default doesn't let you control camera angles when you're zoomed out excepting the 4 pre-set angles.

Default also doesn't let you use settings for ease-of-clicking like turning off the graphics for trees or setting the world to be flat.

Not to mention extra hot key slots and the typical changes to how combat UI is displayed to make it easier to keep track of and understand.

I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.



That's why I consider this legal cheating.
Custom clients should be nerfed or removed.
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Re: Debugging woes: Small rollback

Postby dUmbins » Sat Nov 29, 2025 11:58 pm

The glitching tentacles of programmatic dependencies envelop all logicality with effervescent obfuscation. These cavernous labyrinths of calculative jargon were not meant for the minds of mortal men.
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Re: Debugging woes: Small rollback

Postby SnuggleSnail » Sun Nov 30, 2025 2:12 am

loftar wrote:What, is this the nVidia bug rearing its head again? I thought that was fixed with some driver revision. I'd appreciate some hs_err_pid files to look at, but please post a new topic in the Bugs forum about it.


Don't rly feel qualified, but I'll ask somebody else. Pretty sure you've seen the logs already, tho
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Re: Debugging woes: Small rollback

Postby strpk0 » Sun Nov 30, 2025 2:38 am

Granger wrote:Fuck off, please go grow yourself some decency.

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Re: Debugging woes: Small rollback

Postby loftar » Sun Nov 30, 2025 3:46 am

SnuggleSnail wrote:Pretty sure you've seen the logs already, tho

What do you mean by that? The only automated error reports I get are from uncaught Java exceptions, not JVM crashes.
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Re: Debugging woes: Small rollback

Postby SnuggleSnail » Sun Nov 30, 2025 3:52 am

I just meant you've been sent a hs_err_pid of the same crash in PM before and they all look the same
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Re: Debugging woes: Small rollback

Postby Kamekono » Sun Nov 30, 2025 8:16 pm

h3lblad3 wrote:
Kamekono wrote:
MightySheep wrote:I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.

Something about pvp make it happen and no1 can replicate.


Did anyone even try, for the sake of experimenting, to use default?

In PvP?

Default doesn't let you control camera angles when you're zoomed out excepting the 4 pre-set angles.

Default also doesn't let you use settings for ease-of-clicking like turning off the graphics for trees or setting the world to be flat.

Not to mention extra hot key slots and the typical changes to how combat UI is displayed to make it easier to keep track of and understand.

I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.


So that's a no.
I know default client doesn't have all the fancy stuff for PvP and nobody would use it, that's why I asked if someone experimented with it.
Because without testing it, the issue is just a custom clients one. Not loftar's problem :lol:

I'm sure the PvP community could come together and test in Valhalla (or even outside of it) if they wanted to. Assuming it's as common as a problem as some try to make it sound.
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Re: Debugging woes: Small rollback

Postby xyzzy57 » Sun Nov 30, 2025 9:08 pm

Kamekono wrote:I know default client doesn't have all the fancy stuff for PvP and nobody would use it, that's why I asked if someone experimented with it.
Because without testing it, the issue is just a custom clients one. Not loftar's problem :lol:

I'm sure the PvP community could come together and test in Valhalla (or even outside of it) if they wanted to. Assuming it's as common as a problem as some try to make it sound.


If a couple of PvPers cared, they could have alts fight each other using the default client. If they trusted each other, they could even agree not to do anything very lethal, then stage duels between their mains, so as not to have to go to the trouble of developing throw away alts equipped with fighting moves, stats etc.

And of course PvPers who've already decided to abandon world 16 in favor of 16.1 might not even need to trust each other, as their world 16 mains aren't going to be played for much longer.
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