Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby TemuSoldier » Fri Dec 05, 2025 8:58 pm

TemuWarrior wrote:
SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.



hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?


finally, cya

unironically?
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Re: Game Development: World 16.1

Postby GreenScape » Fri Dec 05, 2025 8:58 pm

Lao_Bao wrote:What do you think about Ai? Can it help you develop OCO?


What's with this AI slop push? Is this you, Sam?
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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Re: Game Development: World 16.1

Postby ravis » Fri Dec 05, 2025 8:58 pm

rip snailypoo
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Re: Game Development: World 16.1

Postby jorb » Fri Dec 05, 2025 8:59 pm

Having a bit of a hiccup with the province generation. Stay tuned.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: World 16.1

Postby tyrtix » Fri Dec 05, 2025 9:00 pm

recycling gear still there with the update?
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On that province controlled provinces (PCP)

Postby TemuSoldier » Fri Dec 05, 2025 9:00 pm

just a little oopsie whoopsie
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Re: Game Development: World 16.1

Postby Wlochmann » Fri Dec 05, 2025 9:00 pm

OPEEEN UP REEEEEEEEEEEE
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Re: Game Development: World 16.1

Postby DorenirI » Fri Dec 05, 2025 9:01 pm

nice to see those changes
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Re: Game Development: World 16.1

Postby Valgaav1 » Fri Dec 05, 2025 9:02 pm

LetMeIn.gif
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Re: Game Development: World 16.1

Postby TemuWarrior » Fri Dec 05, 2025 9:02 pm

By default, you are able to pass through (visitor) gates while in combat.


The best change, finally great development
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