DDDsDD999 wrote:Are you guys gonna stop with the "joy of discovery" stuff? Making a prelude with a change-list of "lol nothing" is some of the worst marketing ever, and it shows in the player-count.
I will have to speak out that I do enjoy discovering things. Having everything written down beforehand with no surprises would be a bit dull. However, I do agree that barely listing any changes is less hype and probably bad marketing.
I think a good middle ground would be to hint at what changed (like "Time moves strangely in W16.1.") to interest us in changes while leaving the details to be discovered. Doing it that way may also actually be more hype as people wonder what the hint could mean; personally I was hoping maybe it would be something like time (day/night and seasons) varying depending on location. Flatly stating 'time has been sped up by 50%' would've made it appear a lot less interesting (even though when playing it does turn out quite interesting) and could've led to a similar backlash as what happened with the gate change, which likely wouldn't have happened (or been as strong) if the change was merely hinted at and people didn't find out the details until they found out all the details (including the Rage part).

