DevStream 2025-12-21, 21:00 UTC

Announcements about major changes in Haven & Hearth.

Re: DevStream 2025-12-21, 21:00 UTC

Postby VDZ » Sat Dec 20, 2025 4:36 am

DDDsDD999 wrote:Are you guys gonna stop with the "joy of discovery" stuff? Making a prelude with a change-list of "lol nothing" is some of the worst marketing ever, and it shows in the player-count.

I will have to speak out that I do enjoy discovering things. Having everything written down beforehand with no surprises would be a bit dull. However, I do agree that barely listing any changes is less hype and probably bad marketing.

I think a good middle ground would be to hint at what changed (like "Time moves strangely in W16.1.") to interest us in changes while leaving the details to be discovered. Doing it that way may also actually be more hype as people wonder what the hint could mean; personally I was hoping maybe it would be something like time (day/night and seasons) varying depending on location. Flatly stating 'time has been sped up by 50%' would've made it appear a lot less interesting (even though when playing it does turn out quite interesting) and could've led to a similar backlash as what happened with the gate change, which likely wouldn't have happened (or been as strong) if the change was merely hinted at and people didn't find out the details until they found out all the details (including the Rage part).
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Re: DevStream 2025-12-21, 21:00 UTC

Postby SnuggleSnail » Sat Dec 20, 2025 4:53 am

Depends what you're discovering. Seeing an Ent for the first time was rly cool. Not knowing what whale bits would craft into for the first time was pretty cool. But discovering something new is like a 3/10 positive experience. Like, sure it's okay but nobody is cumming over it.

Something like missing out on early metal and getting raided because you literally just didn't know mine pyres exist world 14 is, without exaggeration, game ruining. There are A LOT of examples of something not being explained being REALLY, REALLY bad.

Not necessarily saying everything should be explained in detail every time, but it's pretty easy to say overall the joy of discovery has had a negative effect on the game.
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Re: DevStream 2025-12-21, 21:00 UTC

Postby VDZ » Sat Dec 20, 2025 5:11 am

SnuggleSnail wrote:Something like missing out on early metal and getting raided because you literally just didn't know mine pyres exist world 14 is, without exaggeration, game ruining.

For major factions, perhaps. But the vast majority of the playerbase doesn't lose sleep over getting metal a week later.

Which is not to entirely dismiss your complaint; if feasible it's better to give enough clarity for competitive players to not get a big disadvantage for not discovering changes enough, and in general it's good to inform players when certain assumptions may no longer be true (e.g. hinting that ore availability on layers has changed, instead of letting players prospect and mine for a long time in search of ore that no longer exists where it used to be), but hinting should be sufficient for that (e.g. "the ground will need further preparation before hearthlings can tunnel down using mine holes" should be a sufficient trigger to make you discover pyres in time).

However, it being 'game ruining' applies only to a small fraction of the playerbase. Entirely taking away the joy of discovery for the rest because it bothers a few wouldn't make sense. For factions, listing every detail in advance is optimal; this very obviously isn't the case for the average hermit or small village player.
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Re: DevStream 2025-12-21, 21:00 UTC

Postby SnuggleSnail » Sat Dec 20, 2025 5:32 am

VDZ wrote:However, it being 'game ruining' applies only to a small fraction of the playerbase. Entirely taking away the joy of discovery for the rest because it bothers a few wouldn't make sense.


Eh, I don't agree that it could only be game ruining for faction PVP nerds, but even if it was... Ye actually ruining the game for 100-200 people is not worth 1000-2000 people going "o cool we need to build a thing". Like obviously. Like really, really, really obviously.

Your W14 copper example is better, though. Several people from our squad stayed up for fucking HOURS past bedtime looking for copper that world. No way of knowing it changed + critically important. I'm sure it was the same for a lot of villages. Insanely shit experience. Easily single-handedly done more damage than the joy of discovery will ever do good, and it's not even close.
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Re: DevStream 2025-12-21, 21:00 UTC

Postby azrid » Sat Dec 20, 2025 10:10 am

spend the stream making a game launcher please
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Re: DevStream 2025-12-21, 21:00 UTC

Postby Whisper » Sun Dec 21, 2025 3:53 am

SnuggleSnail wrote:
VDZ wrote:However, it being 'game ruining' applies only to a small fraction of the playerbase. Entirely taking away the joy of discovery for the rest because it bothers a few wouldn't make sense.


Eh, I don't agree that it could only be game ruining for faction PVP nerds, but even if it was... Ye actually ruining the game for 100-200 people is not worth 1000-2000 people going "o cool we need to build a thing". Like obviously. Like really, really, really obviously.

Your W14 copper example is better, though. Several people from our squad stayed up for fucking HOURS past bedtime looking for copper that world. No way of knowing it changed + critically important. I'm sure it was the same for a lot of villages. Insanely shit experience. Easily single-handedly done more damage than the joy of discovery will ever do good, and it's not even close.


As a small village, we didn't lose sleep looking for copper, but it was still ass to learn that metal locations changed again since I really like my bronze
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Re: DevStream 2025-12-21, 21:00 UTC

Postby TemuWarrior » Sun Dec 21, 2025 10:02 am

jorb wrote:
SnuggleSnail wrote:You guys should take questions/topics before the stream. Aleck has tricked you into talking about a topic nobody cares about for like 5 streams in a row now lol


Post them here? :)


Question then, my Lord:

What do you think about, instead of lazy-ass speeding up everything in the world, you actually speed up boring and grindy parts, while leaving everything else that requires an insane amount of time and grind as it is, or even slower?

Examples:

- speed up tasks that require us to wait (boooooring), e.g. butchering, hide drying, leather, smelting, melting, etc.
- don’t change the speed of tasks that force us to grind more and leave our real life just to play the game, which is (overall character progress) hunger reduction, curios, etc.
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Re: DevStream 2025-12-21, 21:00 UTC

Postby Nightdawg » Sun Dec 21, 2025 10:35 am

Robben_DuMarsch wrote:
vipes wrote:I'm curious what you guys think WE the players can/should do to make it better.

Buy gold sub


I've scammed myself doing this for 2 years, and patches went from 38 "somethings" per year to 5 "fuck yous" per year

Anyway buy gold sub btw
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Re: DevStream 2025-12-21, 21:00 UTC

Postby roskuwacz » Sun Dec 21, 2025 11:16 am

Can we get improvements on PVE? - Disruptive can be best one

Like:
* increase every animal attack range so we will not be able to outrange it with bronze sword/boar spear,
* when animal cannot find a path to player make it always use defensive maneuver or/and add some range attack (same as we have for mammoths)

Goal is to make players fight with animals on ground - that would force players to get used to lower their opening/learn combat a bit or from range - some usage of this weapons.
Now mostly every animal is killed from boat with script to be outside of animal range and it is not a challenge at all, with animals that will not find a path to player and will force use a defensive maneuver cheesing would be much harder - looking at mammoths traps/whale killing.
With increasing animals attack range to be always above existing weapons reach this will make players to bandy up or just gear up for a hunt.
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Re: DevStream 2025-12-21, 21:00 UTC

Postby GrayMan » Sun Dec 21, 2025 11:23 am

When pasta going to be intoduced in to the game?
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