Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chessebell Poaching

Postby ksillema » Thu Jan 29, 2026 11:49 am

Good jo(r)b with the new update! :)
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Re: Game Development: Chessebell Poaching

Postby pagsiu » Thu Jan 29, 2026 12:15 pm

Cool patch! We're so back.
Marking forum read since World 2.
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Re: Game Development: Chessebell Poaching

Postby springyb » Thu Jan 29, 2026 12:36 pm

jorb wrote:Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?


I think it's fine. Tafl boards could be buffed though.

And please don't let learned helplessness detract you, the 72 extra inventory slots when butchering livestock via hunters pouches are great.
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Re: Game Development: Chessebell Poaching

Postby HookedGrip » Thu Jan 29, 2026 12:40 pm

springyb wrote:
jorb wrote:Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?


I think it's fine. Tafl boards could be buffed though.

And please don't let learned helplessness detract you, the 72 extra inventory slots when butchering livestock via hunters pouches are great.


It's not "great" it's good. If its intended for them not to accept stacked items that's fine, theres never been a clear answer though. some containers take stacks, some don't. The issue lies in that there is no clarity on what does and what doesn't similar to stockpile and stackable items.
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Re: Game Development: Chessebell Poaching

Postby springyb » Thu Jan 29, 2026 12:43 pm

HookedGrip wrote:It's not "great" it's good. If its intended for them not to accept stacked items that's fine, theres never been a clear answer though. some containers take stacks, some don't. The issue lies in that there is no clarity on what does and what doesn't similar to stockpile and stackable items.


The issue is you've played for several years and wax is still a luxury to you.
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Re: Game Development: Chessebell Poaching

Postby HookedGrip » Thu Jan 29, 2026 12:45 pm

springyb wrote:
HookedGrip wrote:It's not "great" it's good. If its intended for them not to accept stacked items that's fine, theres never been a clear answer though. some containers take stacks, some don't. The issue lies in that there is no clarity on what does and what doesn't similar to stockpile and stackable items.


The issue is you've played for several years and wax is still a luxury to you.



Wax is one of the easiest items to produce, I could careless about that. I'm just not going to utilize the pouch unless items stack. Simply because it feels weird.
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Re: Game Development: Chessebell Poaching

Postby jorb » Thu Jan 29, 2026 12:50 pm

We would like items to stack in sacks, but non-trivial bc reasons(tm).
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Chessebell Poaching

Postby HookedGrip » Thu Jan 29, 2026 12:55 pm

jorb wrote:We would like items to stack in sacks, but non-trivial bc reasons(tm).


Appreciate the answer, very exciting to see the recent surge of updates and hope yall enjoyed the christmas break.
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Re: Game Development: Chessebell Poaching

Postby Luno » Thu Jan 29, 2026 1:00 pm

jorb wrote:Perhaps went overboard?


Imo it's perfect and i totally agree. Personally i just wanted to make sure i was not wasting more LP than i need before i waste LP on this skill i don't need.

Can you fix wandering sage tho?
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Re: Game Development: Chessebell Poaching

Postby mvgulik » Thu Jan 29, 2026 1:35 pm

Feels to me like Loftar is still on holiday.
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