Game Development: Thatched Totem

Announcements about major changes in Haven & Hearth.

Re: Game Development: Thatched Totem

Postby stickman » Thu Feb 26, 2026 3:57 pm

what is the soak on that totem gate. is it similar to brick wall?
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Re: Game Development: Thatched Totem

Postby Regulus2424 » Thu Feb 26, 2026 4:40 pm

how come botters got a whole curio named after them?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Thatched Totem

Postby Nictos » Thu Feb 26, 2026 6:46 pm

Cool update thank you. Could you address the issue with star shard axe spiralling in the next update? I heard it’s a big problem right now with bigger villages getting very high q axes out of it
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Re: Game Development: Thatched Totem

Postby FaithfulToadd » Thu Feb 26, 2026 6:56 pm

Nictos wrote:Cool update thank you. Could you address the issue with star shard axe spiralling in the next update? I heard it’s a big problem right now with bigger villages getting very high q axes out of it

I believe you're referring to this topic. Jorb replied there. From that thread it seems very debatable whether star shard spiraling is a big deal.

jorb wrote:Made a note in the future worlds document.

I wouldn't expect to see any info from the devs about star shards until World 17. 'Next update' really won't help matters, seeing as any theoretical damage has already been done. Simply updating star shards and deleting axes above a certain quality would not be sufficient to curtail the axes' influence on various industries.

Besides, it's not generally the developers' style to interfere with the existing game world (bug raiders please hold your comments until... uh... forever :moai: ).
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Re: Game Development: Thatched Totem

Postby r0ck4ev3r » Thu Feb 26, 2026 8:55 pm

Giant gates are just one step closer to Stone Castle Walls.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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Re: Game Development: Thatched Totem

Postby BigCountry » Thu Feb 26, 2026 9:02 pm

So they are clearly pushing silver and gold subs with all these patch updates. Hey, none of us is complaining. This might be the most content we have received in 1 world since I have been playing :lol:
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Re: Game Development: Thatched Totem

Postby gravesmerch » Thu Feb 26, 2026 11:02 pm

Shift + rightclick lifting sack to create stockpile placer.
Add sacks to belts.
ggwp
Last edited by gravesmerch on Fri Feb 27, 2026 2:38 pm, edited 1 time in total.
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Re: Game Development: Thatched Totem

Postby Nictos » Fri Feb 27, 2026 12:39 am

FaithfulToadd wrote:
Nictos wrote:Cool update thank you. Could you address the issue with star shard axe spiralling in the next update? I heard it’s a big problem right now with bigger villages getting very high q axes out of it

I believe you're referring to this topic. Jorb replied there. From that thread it seems very debatable whether star shard spiraling is a big


Oh derp, ok thanks
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Re: Game Development: Thatched Totem

Postby Nightdawg » Fri Feb 27, 2026 8:01 am

gravesmerch wrote:how much stats and equips do I need to cheese a Mammoth or a Whale


50 and a spear
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Re: Game Development: Thatched Totem

Postby fallout » Fri Feb 27, 2026 1:15 pm

The time it'd take you to kill a whale with 50 you could just grind your stats/curios/food to 100 /s but...
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