Game Development: Radish Butchery

Announcements about major changes in Haven & Hearth.

Re: Game Development: Radish Butchery

Postby AliExpressMerchant » Thu Mar 12, 2026 9:12 am

Maybe it's not butchering station with big storage but still nice QoL, thanks


btw. remove salt (natural res), hunger from quest givers, driftkelp, fairy mushroom, balance food (pickling, sheep pie, autism steak), add rolling stats cap
btw2. rework food, requirement of cookbooks as 2nd external party service to play the game because there are 999999999 combinations of one food sux as fuck
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Re: Game Development: Radish Butchery

Postby WowGain » Thu Mar 12, 2026 9:22 am

AliExpressMerchant wrote:Maybe it's not butchering station with big storage but still nice QoL, thanks


btw. remove salt (natural res), hunger from quest givers, driftkelp, fairy mushroom, balance food (pickling, sheep pie, autism steak), add rolling stats cap
btw2. rework food, requirement of cookbooks as 2nd external party service to play the game because there are 999999999 combinations of one food sux as fuck

ill be honest ive been getting by pretty fine this world with mostly my own research into recipes, and im definitely not autisming it
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Re: Game Development: Radish Butchery

Postby ksillema » Thu Mar 12, 2026 9:48 am

Good jorb, take care
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Re: Game Development: Radish Butchery

Postby vatas » Thu Mar 12, 2026 10:17 am

Salt Basins should be reworked so they only yield regular salt (possibly in a large quantity, think something like a Tar Pit that can hold an entire barrel's worth of tar.)
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Re: Game Development: Radish Butchery

Postby JTB » Thu Mar 12, 2026 10:42 am

Good patchma, i like butchering changes, it is a good qol addition. Again, this world patchmas feel like you both really play the game and see the problems yourself.
But pretty please, consider reverting local quality ups from quests, this was the only endgame content (at least for me) besides cattle, kingdoms (which is only available to big and strong groups) and spiraling.
Also due to quest reward changes and latest sage credo stage changes, the credo feels pretty pointless by now - too hard to get to and do, and percentage reward increase seems not too impactful :cry:
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Re: Game Development: Radish Butchery

Postby caz » Thu Mar 12, 2026 10:43 am

Cool and regular updates

Will u ever post a proper "road map" or a screenshot of your various notepad lists of shit in the pipeline

When is w16.1 ending?

Is it in:
- 1-2 weeks
- 1-2 months
- Before midsommar
- After midsommar
- Idk maybe another year or two
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Re: Game Development: Radish Butchery

Postby Regulus2424 » Thu Mar 12, 2026 10:52 am

JTB wrote:wandering sage mentioned

hello I would like your opinion on my proposal for the last tier upgrade of the wandering sage credo viewtopic.php?f=48&t=80429 :?
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Re: Game Development: Radish Butchery

Postby FaithfulToadd » Thu Mar 12, 2026 1:28 pm

WowGain wrote:
AliExpressMerchant wrote:btw. remove salt (natural res), hunger from quest givers, driftkelp, fairy mushroom, balance food (pickling, sheep pie, autism steak), add rolling stats cap
btw2. rework food, requirement of cookbooks as 2nd external party service to play the game because there are 999999999 combinations of one food sux as fuck

ill be honest ive been getting by pretty fine this world with mostly my own research into recipes, and im definitely not autisming it

Yeah. People who say 'food is broken!' usually look at the game only through a 'competitive' lens, when, in fact, the game is not fundamentally competitive. It has fundamental PvP elements, but that isn't the same as being fundamentally zero-sum competitive, like a modern shooter (Is CS:GO considered modern? :lol: ). Lots of casuals enjoy playing here; also, sub-optimal food recipes do not qualify someone as 'casual'. It stands to reason, then, that finding the optimal recipe for a given food item may be wholly unnecessary, and a burden that players opt into by their own choice.

I still roll my eyes every time someone says a new addition would be 'mandatory' because it's 'good' in some way. 'Good' self-evidently does not mean 'mandatory', see: the drinks system (which is widely sub-optimally engaged with, and often outright ignored, despite the buffs being useful on paper).

I agree that some changes may be in order, though.

caz wrote:When is w16.1 ending?

'After midsommar' seems most likely. I seem to recall that W16 was meant to last 1 year, where W16.1 was meant to last ~6 months. We're barely 3 months into the world. If they extend the original date by a couple of months, we could even get the new world during the first week of school, which would be lovely! :lol:
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Re: Game Development: Radish Butchery

Postby Luno » Thu Mar 12, 2026 2:45 pm

jordancoles wrote:Jorb just discovered cocaine :?:


He is probably trying it out to make a perfectly fitting visual effect to Boar Tusk Snuff. The dedication! :o


Awesome update, by the way.
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Re: Game Development: Radish Butchery

Postby sMartins » Thu Mar 12, 2026 3:07 pm

The dedication!
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