Game Development: Monumental Tunnel

Announcements about major changes in Haven & Hearth.

Re: Game Development: Monumental Tunnel

Postby jorb » Fri Mar 27, 2026 10:54 am

Axatros wrote:Another great update :D


Ty! <3

BTW. Jorb, do you guys write down the ideas of players somewhere or adding a specific idea is more like a "heat of the moment" thing?

Some ideas are waiting 9 years for being implemented :roll:


I have various ideas documents, but a lot of stuff is just spur of the moment vibes as well. Ping me with the shit you want to see until it gets done? :thumbsup:
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Re: Game Development: Monumental Tunnel

Postby vatas » Fri Mar 27, 2026 10:56 am

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Monumental Tunnel

Postby Otsu » Fri Mar 27, 2026 11:09 am

jorb wrote:Ping me with the shit you want to see until it gets done? :thumbsup:


Please add more curses and methods to punish criminals utilizing the scents. Such as:
Banishments that will immediately force the player to TP back to their hearthfire and make them unable to trespass on the claim owned by the curser.
Marking players as criminals for other players to know to avoid them, or NPCs refusing to talk to them as a result.
Debuffs such as slower action speed, or clumsiness, resulting in lower quality crafts and forageables.
The ideas are endless, and you've only just scratched the surface of true non-combat PvP retaliation.
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Re: Game Development: Monumental Tunnel

Postby widelec_szatana » Fri Mar 27, 2026 11:38 am

The column looks a little too big to fit underground
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Re: Game Development: Monumental Tunnel

Postby Zentetsuken » Fri Mar 27, 2026 1:18 pm

widelec_szatana wrote:The column looks a little too big to fit underground


thats what she said
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Re: Game Development: Monumental Tunnel

Postby qualles » Fri Mar 27, 2026 1:23 pm

widelec_szatana wrote:The column looks a little too big to fit underground


Actually this made me think of this column can span multiple layers of mine. Like if you build it at level 5 it can have bigger cost to cover 5 levels and provide the same radius through the levels. Maybe even be used as alternative end game minehole type that can be used to directly travel from the surface or any level.
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Re: Game Development: Monumental Tunnel

Postby Axatros » Fri Mar 27, 2026 1:40 pm

jorb wrote:Ping me with the shit you want to see until it gets done? :thumbsup:


Definitely this one:
viewtopic.php?f=48&t=79976

This was promised me 3000 years ago by Yahweh:
viewtopic.php?f=48&t=57544

this as well, although it's not Hanukkah anymore:
viewtopic.php?f=48&t=59455

This also sounds like a great idea although it's pretty fresh:
viewtopic.php?f=48&t=80004
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Re: Game Development: Monumental Tunnel

Postby Luno » Fri Mar 27, 2026 2:30 pm

HasseKebab wrote:I think tunnel should have a lot longer range because currently the cost of 5 blocks and 1 nugget for 5 tiles of tile is absolute ass in terms of how much effort you have to put in to tunnel one minimap grid start to end compared to just keeping bars on you and building wooden supports. Upsides of low cost is hugely outweighed by the effort and low range. Wooden supports provide larger area, cost slightly more while using less effort.


Or maybe it can be extended with either nuggets or blocks alone(like a palisade), cause as it is rn it really is just a larpy tunnel, the only time it would scout more for ore compared to what it offers is when you have miner credo, but at that point you have so much metal that u can just make a world of mine beams.
Even early game where you don't have a lot of metal, mine supports stil cover way more area compared to what they offer.
The only time i can see this being useful is by checking many different walls on caves by making a single tunnel and then moving on, but even then the hassle of carrying around a bunch of blocks might not make it worth it, and you would end up with a bunch of random short tunnels all over the place, ugly af.
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Re: Game Development: Monumental Tunnel

Postby losexd » Fri Mar 27, 2026 2:36 pm

Since we'r getting bigger buildings, why not a bigger house made of brick ?

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Re: Game Development: Monumental Tunnel

Postby Boosi » Fri Mar 27, 2026 2:49 pm

Fixed a number of issues with the (dropped in water) trash, trash fishing, &c. Should work better now.



Thanks a lot!
Now I can finally find myself a pickaxe on the beach like I usually do.
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