Game Development: Onion Marker

Announcements about major changes in Haven & Hearth.

Re: Game Development: Onion Marker

Postby Brojnos » Sat Apr 04, 2026 5:15 am

Hey nice patch Jorb and Loftar ! now, how about some new combat animations, for all combat moves? :mrgreen:
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Re: Game Development: Onion Marker

Postby SnuggleSnail » Sat Apr 04, 2026 6:42 am

AliExpressMerchant wrote:we did send literally step by step, pixel by pixel guide how to reproduce the bug, no action taken


I showed them how to do same during world 12 (6 years ago), along with a bunch of other gay trap methods - like the bug you're using to setup safepali traps around some of your willages.

They don't care, but even if they did care [20 minute clip of loftar arguing you can just palisade the top of a minehole to prevent it being destroyed here].

There's like 8 different publicly known game breaking siege bugs RN
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Re: Game Development: Onion Marker

Postby jorb » Sat Apr 04, 2026 7:35 am

That sure sounds bad! I'll freely admit that I have, I'm sure, missed a lot of things, but I'm very willing to entertain reports, or look at anything you'd care to share.

... but the attitude where we petulantly speak around the (claimed) issues, and post passive-aggressive diss tracks about various meta issues pertaining to how bad the devs are, is at the very least not terribly productive. ^_^
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Re: Game Development: Onion Marker

Postby SnuggleSnail » Sat Apr 04, 2026 7:57 am

jorb wrote:passive-aggressive diss tracks about various meta issues pertaining to how bad the devs are, is at the very least not terribly productive. ^_^


It fills me with a smug sense of superiority, which is more productive than spending an hour writing a concise explanation why [obviously bad and easily fixed thing] is obviously bad and easily fixed, only for it to remain unchanged for over a decade ^_^
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Re: Game Development: Onion Marker

Postby jorb » Sat Apr 04, 2026 8:14 am

SnuggleSnail wrote:It fills me with a smug sense of superiority, which is more productive than spending an hour writing a concise explanation why [obviously bad and easily fixed thing] is obviously bad and easily fixed, only for it to remain unchanged for over a decade ^_^


Unchanged for another decade it (these claimed issues, are they in the room with us right now?) shall remain! ^_^
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Onion Marker

Postby azrid » Sat Apr 04, 2026 8:23 am

Better to focus on quality of life updates than deal with exploit hoarders.
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Re: Game Development: Onion Marker

Postby SnuggleSnail » Sat Apr 04, 2026 8:46 am

calling somebody an exploit hoarder as they're complaining that the exploits they report are never fixed goes hard ngl
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Re: Game Development: Onion Marker

Postby jorb » Sat Apr 04, 2026 8:55 am

SnuggleSnail wrote:exploits they report


You are demonstratively not reporting these ""issues"" (are they in the room with us now?), tho. ^_^
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Re: Game Development: Onion Marker

Postby SnuggleSnail » Sat Apr 04, 2026 9:06 am

>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>stop reporting bug because there's no point
>well, nobody's reporting bugs - so there are no bugs

Why are all Swedish "people" like this
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Re: Game Development: Onion Marker

Postby vatas » Sat Apr 04, 2026 9:08 am

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Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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