good qol now make ingame timers to be IRL timers
next world when
inevitable wrote:Joshk80k wrote:I'm not sure what happened in the last few updates, but it seems like aggroing multiple things at once (it seems like 7+) is causing the client to crash, and it's not possible to log back in until you've been KO'd. I just replicated this on the base client with a bunch of grasshoppers and toads. This greatly complicates fighting groups of aurochs, wolves, and slimes when mining and breaking up those rocks that spawn while mining. I wasn't going to bother the devs about it because I originally thought it was a custom client thing, but since it's happening on the default client, I want to bring it to your attention.
Thanks for taking a look!
I made a fix for this here: https://github.com/dolda2000/hafen-client/pull/22
I only was able to replicate it by breaking loose rocks for 6+ slimes, if you can give a bit more detail on how you reproduce it with grasshoppers or toads that'd be swell. You drop 7 grasshoppers/toads and then...?
Barbiz wrote:Fingers crossed for a buff to elixirs in the near future, they don't have enough stats to be worth it currently.
Would also be cool if the types of alcohol could be used as a 4th elixir type.
Barbiz wrote:Fingers crossed for a buff to elixirs in the near future, they don't have enough stats to be worth it currently.
Would also be cool if the types of alcohol could be used as a 4th elixir type.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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