Kinglazy wrote:I suggested this before but it seems to me that what would solve a lot of the noob related grievances is better in game tutorials. It doesn't even need to be mechanical, but just quick pop ups or journal like helper book that can help noobs understand the game's culture.
"spawn points are conflict zones, go away"
"don't settle visible from water"
"palisade is priority one"
"keep a constant eye of camouflaged predators"
"You can't deter criminals or do everything playing alone"
I would even straight up link forum guides like the one about fighting or surviving the first days.
Yes, new players should know better than to play blind a game marked mmo + pvp + perma death. But if you actually want the game to have and maintain new blood (and old) you will need the game to convey information and expectations better in order to keep up with the player base. They will still very likely die or be robbed, but then it's on them for not heeding or for fucking around and finding out. It's a lot less frustrating than being punished from not knowing obscure (and often counter intuitive) knowledge.
lorbjarb are absolutely opposed to this, though, on the logic of “joy of discovery,” and, like DF, “death is fun”
