jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:QueueSS wrote:But what makes you say the world isn't playing? I feel like any reset has inherent value since fresh worlds are always fun
Yeah, good question. Almost like he doesn't like the game?





loleznub wrote:jorb wrote:
[*] Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.
Surely this won't have any unintended side effects that won't be abused or weaponized in any way
let evict_index = 5;
async function evict({id, resid}) {
if (state.res.get(resid).name !== 'gfx/borka/body') return;
game.clickGob(state.mapview.id, {id}, 3);
game.wdgmsg(state.last_wdg_id + 1, 'cl', [0, evict_index]);
const menu = await game.waitFor('new_wdg', (({type}) => type === 'sm'));
const new_evict_index = menu.cargs.indexOf('Evict');
if (new_evict_index !== -1) {
//do it again for a good measure
game.wdgmsg(menu.id, 'cl', [0, new_evict_index]);
evict_index = new_evict_index;
}
}
//Execute synchronously during frame parsing for lower latency
game.prependFastListener('OD_RES', evict)
game.prependFastListener('OD_COMPOSE', evict)
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