Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 5:47 pm

_Scipio wrote:Not sure if I'll like how this fast travel plays out.

16.1 Felt like you were going for something to stop a global hegemony of players by being able to be anywhere and everywhere and encourage regional powers instead. I liked that direction. :cry:

I also agree with this. The continued march towards full removal of any regionality sucks.
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Re: Game Development: World 16.2

Postby caz » Fri Aug 14, 2026 5:47 pm

is ring of brodgar gonna be a safe zone
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Re: Game Development: World 16.2

Postby Regulus2424 » Fri Aug 14, 2026 5:48 pm

safe from the living sprucecaps
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: World 16.2

Postby Zentetsuken » Fri Aug 14, 2026 5:50 pm

The PVP changes are positively braindead and I can't believe you are still being manipulated by the same few idiotic voices after so many years.

I can absolutely gaurantee that if you play this world for long enough to get agrod by a boreworm in a mine that you will change the agro/gate mechanics back to how they were in 16.1 immediately. You are only pandering to a tiny part of the game with this change and negatively effecting many other facets of it in the process.
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Re: Game Development: World 16.2

Postby linkfanpc » Fri Aug 14, 2026 5:51 pm

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five. hundred. totem poles.
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Re: Game Development: World 16.2

Postby vatas » Fri Aug 14, 2026 5:53 pm

Make it so that initial placement of a pclaim requires respecting a gracious exclusion zone around every pclaim?

Once the "normal activation timer runs out" it can be expanded with current tules?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: World 16.2

Postby Dawidio123 » Fri Aug 14, 2026 5:53 pm

vatas wrote:Make it so that initial placement of a pclaim requires respecting a gracious exclusion zone around every pclaim?

Once the "normal activation timer runs out" it can be expanded with current tules?

That makes griefing with them even worse tho
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Re: Game Development: World 16.2

Postby Zentetsuken » Fri Aug 14, 2026 5:54 pm

Travel weariness is turned off entirely in 16.2.

Thingwall knowledge is shared with party members. You may, thus, travel to neighboring Thingwalls if someone in your party knows them, even if you do not.


Translation: every autistic ganker able to run exploration bots will be able to fast travel to anywhere in the world in seconds while all hermits suffer the consequences.


I'd love to be a fly on the wall for the tonedeaf conversation that lead to this decision.
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Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 5:55 pm

They seriously seriously need to scrap the claim thing before bringing the world up or it's going to be a fucking disaster I'm warning you
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Re: Game Development: World 16.2

Postby MightySheep » Fri Aug 14, 2026 5:55 pm

Does hunger reduction work the same as normal just with an ADDITIONAL weekly reduction? Is it based on the highest stat of the highest player? Or is it comparing each individual stat with the worlds highest?

Or does hunger just not decay at all until the weekly reduction. Its not clear.
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