Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby RedKGB » Sat Nov 07, 2015 7:17 pm

my ql 100 cooked cock would disagree. :)
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Re: Game Development: Cuck-Hombre

Postby Sevenless » Sat Nov 07, 2015 8:21 pm

Robben_DuMarsch wrote:What I like:
Less of a gap between those with the best metals and and the more casual mining groups

What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.


Pretty sure hunger % does scale. Invisibly, but you can't get 0% hunger despite having 100% hunger reduction on the table.

Still disagree that farming is trivialized. Stats still matter, and metal has little impact on stat gain. It exists, but even at q1k it still wouldn't outweigh the need for the rest.
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Re: Game Development: Cuck-Hombre

Postby Archiplex » Sat Nov 07, 2015 10:42 pm

Robben_DuMarsch wrote:What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.



Tell me about it

The fact that people can eat at 300% forever now without feeling bad about wasting potential feps since no bonus makes it hell

Because now I've gotta cook tenfold what I used to

On the bright side, stats for days?

Also, hunger does scale. I believe hunger bonusses only stack multiplicatively. Though I've got a table that's at 3% total hunger mod, you can eat nearly 100 items before you gain 1%
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Cuck-Hombre

Postby snuby » Sun Nov 08, 2015 6:06 pm

Yeah, 200% hunger level with 200%+ tables is kinda insane.
Or if you have a non ending food/symbels suply, eating at 90% hunger level is literally insane.
Still dunno how food satiation can influence this.
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Re: Game Development: Cuck-Hombre

Postby MagicManICT » Sun Nov 08, 2015 6:10 pm

The satiation penalties decrease FEP gains from specific foods just like the overall hunger bonus/penalty does. They won't really come into effect until you have to start eating a ton of food for just one point (somewhere around 1000?) or are trying to exclusively push one stat with the same foods over and over again.
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Re: Game Development: Cuck-Hombre

Postby Archiplex » Sun Nov 08, 2015 6:11 pm

snuby wrote:Still dunno how food satiation can influence this.



Satiation is literally irrelevant.


It's so miniscule and regens too fast, it's not even worth caring about.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Game Development: Cuck-Hombre

Postby snuby » Sun Nov 08, 2015 6:20 pm

Archiplex wrote:Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.



This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.
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Re: Game Development: Cuck-Hombre

Postby Archiplex » Sun Nov 08, 2015 6:21 pm

snuby wrote:
Archiplex wrote:Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.



This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.


Yes, with the new symbel items you can easily eat enough to make a palibasher in a single day, with a fresh alt.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Game Development: Cuck-Hombre

Postby Tonkyhonk » Sun Nov 08, 2015 6:31 pm

Archiplex wrote:
snuby wrote:
Archiplex wrote:Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.



This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.


Yes, with the new symbel items you can easily eat enough to make a palibasher in a single day, with a fresh alt.

here it comes again, why you guys willingly ignore the time required to make all the food and the production line at a secure base...
thought this influence was known enough, it probably needs fix here and there, but would you stop acting like its something new?
i remember a big table nerf in w3, seeing a big nerf in the mid world isnt at all new either.
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Re: Game Development: Cuck-Hombre

Postby snuby » Sun Nov 08, 2015 6:35 pm

Tonkyhonk wrote:here it comes again, why you guys willingly ignore the time required to make all the food and the production line at a secure base...
thought this influence was known enough, it probably needs fix here and there, but would you stop acting like its something new?
i remember a big table nerf in w3, seeing a big nerf in the mid world isnt at all new either.


I said in theory. Of course you need a very well organised machine to produce palibashers. And not everyone played in w3.
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