"The one time we get a literal world for PVP players, and a world that doesn't wipe for PVE players, there are more PVE players complaining than ever.
What happened?"
I haven't seen such worlds.
ulbu wrote:Because the day PvP is removed, your base will be griefed so hard with non-PvP mechanics, that you will start creating threads asking to bring it back, that's why.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Jenno wrote:The ideal average player uses the vanilla client, plays a single character, doesn’t cheat, and spends maybe two hours a day in the game. (This was revealed to me in a dream.)
All game design decisions should cater to that playstyle.
Those players can’t coexist with some of the PvP psychopaths in an environment that allows botting and multiboxing alts.
animary wrote:I see many want to eliminate fast travel. There are definitely pros and cons to that.
For many years I was addicted to Morrowind and Oblivion, and I detested fast travel in both. It was much more immersive to travel by foot or horseback, camping along the way if the trip were long enough. But those were offline games, I could save at any point and return later to pick up where I left off. Haven is a real time world, it doesn't wait for you when you log out. How many players have time for even an hour long trip somewhere in addition to their ordinary game duties? I manage to play about an hour a day (with usually one day alone for cooking and curios, lol).
So here is an alternative - instead of fast travel you have "safe travel". If going from your home to a market entails taking a road to the nearest thingwall then from there to the charterstone at the market, rather than instantly appearing at the market the trip will take as much time as if you were walking/riding there. You cannot do anything else during this time, you are traveling; but you will get a message of how long the trip will take, so log out and return later. Since as it now stands the game computes your travel weariness for trips it obviously knows how far you've gone, so just convert that to time elapsed. It will be a safe trip since in the game you will just disappear from your current location and, after the proper time, appear at your destination. You will still need to discover the thingwalls and build a road to them.
animary wrote:I was addicted to Morrowind
animary wrote: You cannot do anything else during this time, you are traveling
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