Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby Shaki » Sun Aug 23, 2026 5:16 pm

dUmbins wrote:
Audiosmurf wrote:Guess what, anyone who uses the phrase "respects your time" when talking about video games is a dumb faggot who I don't care to listen to

And how many bears have you killed this world, my good man?

Oh no you said the quiet part out loud.
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Re: Game Development: World 16.2

Postby Audiosmurf » Sun Aug 23, 2026 5:55 pm

dUmbins wrote:
Audiosmurf wrote:Guess what, anyone who uses the phrase "respects your time" when talking about video games is a dumb faggot who I don't care to listen to

And how many bears have you killed this world, my good man?

I'm but a humble peaceful farmer I don't kill anything
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Re: Game Development: World 16.2

Postby DDDsDD999 » Sun Aug 23, 2026 5:59 pm

The best part of hunting is knowing hermits have to do the arrow crafting humiliation ritual because they have no squad
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Re: Game Development: World 16.2

Postby Robertzon » Sun Aug 23, 2026 9:12 pm

so where is the patch
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Re: Game Development: World 16.2

Postby pagsiu » Sun Aug 23, 2026 10:27 pm

Unfortunately, we aim
Marking forum read since World 2.
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Re: Game Development: World 16.2

Postby _Scipio » Mon Aug 24, 2026 1:29 am

they're mulling over the feedback deciding what to do
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: World 16.2

Postby WowGain » Mon Aug 24, 2026 2:05 am

Kaios wrote:Find a small ledge and let a boar or something chase you, hop over the ledge and even though pathing around the ledge should be a simple matter the animal simply runs the opposite direction instead. To me it just seems like the fleeing mechanic is poorly implemented.


that doesnt work when it spams the same closer 50 times while kiting it between places

if you or audiosmurf or whoever else really think bow-hunting-only is more fun than one of the few potentially diagetic ways to learn the combat system by kiting a boar around and building openings on it while managing your own thats your prerogative but i do not agree in the slightest.
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Re: Game Development: World 16.2

Postby WowGain » Mon Aug 24, 2026 2:07 am

Audiosmurf wrote:NOOOOOOOOOOO WHAT DO YOU MEAN I CAN'T JUST CHEAT AND KILL EVERYTHING AND NEVER TAKE ANY DAMAGE? IT'S NOT FAIR!!!! etc etc


i was never talking about boat hunting dude, im talking about killing animals on foot kiting them around with my own movement
is me and a friend kiting a boar back and forth across grass, taking time to close while building openings on the boar not playing the game?
what is your definition of "cheating" at that point because i really dont follow at all
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Re: Game Development: World 16.2

Postby Vladichka » Mon Aug 24, 2026 2:35 am

SnuggleSnail wrote:Image

2 players can kill a bear easily, since when are you afraid of running into 2 players?
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Re: Game Development: World 16.2

Postby Kaios » Mon Aug 24, 2026 2:38 am

WowGain wrote:if you or audiosmurf or whoever else really think bow-hunting-only is more fun than one of the few potentially diagetic ways to learn the combat system by kiting a boar around and building openings on it while managing your own thats your prerogative but i do not agree in the slightest


My post had nothing to do with that I was actually pointing out that the implementation is poor because in some circumstances it's obviously failing to properly check for and find an appropriate path even though a path is available while in my example the previous iteration prior to the update would have accomplished that pathing to the player character successfully.
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