Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby vatas » Tue Oct 10, 2023 8:24 am

APXEOLOG wrote:
vatas wrote:One speculative concern I heard was that the scrapped system would've let players with 2k str 1k UA, to kill a fresh player by simply spamming "Low Blow" until full opening and then simply using Punch?

Advantages compared to Cleave meta:
-Total amount of moves needed is reduced to possibly as low as 2-3
-Hand slots are free to hold anything or even nothing
-Almost certainly much more consistent


And even if it is so then what? If any, I'd see it as a positive change, as alt spam will be dealt with faster.
if a poor hermit is attacked by 2k STR 1k UA char right now he will be dead anyway, even if it would take 5-6 more moves.

Honestly, a valid point.
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Re: Prelude: World 15

Postby SnuggleSnail » Tue Oct 10, 2023 8:28 am

That would do 5 HHP damage. Somebody is pranking u xd
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Re: Prelude: World 15

Postby Aerona » Tue Oct 10, 2023 8:29 am

Honestly, as a new player, I might not mind my first five minutes in the game being interrupted by One Punch Man and a second trip through character creation. Depends on the style points.
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Re: Prelude: World 15

Postby ekgnssla116 » Tue Oct 10, 2023 11:24 am

I'm disappointed that the patch I was most looking forward to was cancelled.

Can't it be applied some other way? If the new world continues like this, it will only be a 14-2 world.
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Re: Prelude: World 15

Postby jms1669 » Tue Oct 10, 2023 11:39 am

Is there a need to open World 15 when there's no change?

Can't we just delay World15 about 2 weeks and let the patch apply?
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Re: Prelude: World 15

Postby noindyfikator » Tue Oct 10, 2023 11:43 am

Ye.. new world patch is now shorter than average (previously weekly now monthly/seasonal) patch.

Consider postpone start of the next world by a few weeks and fix armor scaling.
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Re: Prelude: World 15

Postby wonder-ass » Tue Oct 10, 2023 12:06 pm

loftar wrote:
Slaveboy29 wrote:Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?

It turned out armor scaling didn't work out particularly well due to its linear nature.

MightySheep wrote:Can't we have attribute equalization like MC/UA without the health/armor rework stuff?

There already is, and has been for quite a while. This whole change was supposed to bring the same thing to STR/CON.


why not just remove armor and weapon scaling by making it static only thing changing by q is the wear.
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Re: Prelude: World 15

Postby VDZ » Tue Oct 10, 2023 12:38 pm

APXEOLOG wrote:if a poor hermit is attacked by 2k STR 1k UA char right now he will be dead anyway, even if it would take 5-6 more moves.

Really? I haven't died to ganking from full health even once since legacy, and my stats typically aren't spectacular. Nasty wounds, but never enough to actually die unless I was already heavily wounded when the fight started.

ekgnssla116 wrote:I'm disappointed that the patch I was most looking forward to was cancelled.

Can't it be applied some other way? If the new world continues like this, it will only be a 14-2 world.

noindyfikator wrote:Ye.. new world patch is now shorter than average (previously weekly now monthly/seasonal) patch.

jms1669 wrote:Is there a need to open World 15 when there's no change?

Keep in mind there are always unlisted changes each new world. The lava stuff in the trailer is an obvious example. (There's also the Thing Peace is a listed new change. Also P2W containers, but that's not a positive change and I really hope they don't go through with that.)

noindyfikator wrote:Consider postpone start of the next world by a few weeks and fix armor scaling.

jms1669 wrote:Can't we just delay World15 about 2 weeks and let the patch apply?

Fuck no. We're a few days away from the world start, people have made preparations (people have taken time off work etc) and are hyped up now. To cancel the world launch now would be absurd.
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Re: Prelude: World 15

Postby Dawidio123 » Tue Oct 10, 2023 12:47 pm

Eh tbh i warmed up to those changes over the course of the last two weeks (Mostly due to not having to grind stats, and they'd probably be very funny in unbalanced), but if even Jorbtar said it didn't pass their QA it means it must've been really busted. So it's probably for the best, and it's good to see that they are actually testing the new changes to see how they will work.
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Re: Prelude: World 15

Postby Razzbbane » Tue Oct 10, 2023 1:10 pm

Reading the comments i feel like 99% of people writing here are unable to use their gray cells.
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