SnuggleSnail wrote:I would very much like to run into 2 people hunting bears on a snekkja
unfortunately I have run into 0 people hunting bears on a snekkja
SnuggleSnail wrote:I would very much like to run into 2 people hunting bears on a snekkja
unfortunately I have run into 0 people hunting bears on a snekkja
Kaios wrote:WowGain wrote:if you or audiosmurf or whoever else really think bow-hunting-only is more fun than one of the few potentially diagetic ways to learn the combat system by kiting a boar around and building openings on it while managing your own thats your prerogative but i do not agree in the slightest
My post had nothing to do with that I was actually pointing out that the implementation is poor because in some circumstances it's obviously failing to properly check for and find an appropriate path even though a path is available while in my example the previous iteration prior to the update would have accomplished that pathing to the player character successfully.


The most concerning thing about this world is how barely anyone wants to play it. It feels totally dead. Those few people I saw at world start have quit already, I don't see anyone when I'm exploring or hunting, and the number of players is awful compared to previous worlds.
The whole 'experimental worlds' thing is such a weird step when there is no experimentation.
You should stop agonising over minor tweaks and spend your devtime creating interesting new content that players can get excited about.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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