Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby animary » Tue Nov 11, 2025 4:50 pm

"...its weird that people don't realize its been suggested and shot down before..."

How many things in RL are repeatedly proposed but rarely implemented. Doesn't mean they're not worth mentioning again.
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Re: Prelude: World 16.1

Postby Luno » Tue Nov 11, 2025 4:52 pm

animary wrote:If you're paying attention, I said I did not use fast travel in Morrowind or Oblivion.


And yet you still played the game. And the existance of fast travel as an option didn't seem to hurt you experience at all.

Do i really have to tell you that just because you prefer to experience the game without fast travel, doesn't mean that it should get removed?
Btw, i also don't use fast travel on any open world game. My ferrystones will rot in the storage.
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Re: Prelude: World 16.1

Postby NastyGirl » Tue Nov 11, 2025 4:56 pm

NastyGirl wrote:keep posting your ideas, 3 weeks to launch

surely they gonna read all that posts and implement something

Image


people are arguing with each other about ideas that won't be ever implemented or considered. They won't even read it

the community in a nutshell
Truth often hides within the silence of a question, while wisdom speaks softly in the shadows of doubt. Seek not just answers, but the understanding that frames them
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Re: Prelude: World 16.1

Postby Luno » Tue Nov 11, 2025 4:57 pm

NastyGirl wrote:nuts


how nasty are you? are you single? >///<
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Re: Prelude: World 16.1

Postby Halbertz » Tue Nov 11, 2025 5:01 pm

NastyGirl wrote:
NastyGirl wrote:keep posting your ideas, 3 weeks to launch

surely they gonna read all that posts and implement something

Image


people are arguing with each other about ideas that won't be ever implemented or considered. They won't even read it

the community in a nutshell

Image
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 5:05 pm

animary wrote:"...its weird that people don't realize its been suggested and shot down before..."

How many things in RL are repeatedly proposed but rarely implemented. Doesn't mean they're not worth mentioning again.

Also when was this?
Several years ago before the game could stand on its own legs?
Before the Steam release?

Do you wish to create a successful game that’ll bring in new people, or an autism simulator for the same 50-200 people year over year?

The majority of criticism about this game is from the PvP elements. Google this game being talked about anywhere it’s always “good game, but” —
Audiosmurf wrote:I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
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Re: Prelude: World 16.1

Postby VillagerAs » Tue Nov 11, 2025 5:06 pm

sMartins wrote:Banana


let's go one step forward, tropical biome
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Re: Prelude: World 16.1

Postby Audiosmurf » Tue Nov 11, 2025 5:06 pm

Audiosmurf wrote:I think no one should care what this schwarzvald retard has to say because of the time he sperged out and tried to doxx me over a moot thread
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Prelude: World 16.1

Postby Vladichka » Tue Nov 11, 2025 5:10 pm

This game doesn't need slower progression, it needs a stat cap.
Separate character development and wolrd development. Hard limit stats and skills to 500 (with gear) . As world progresses, it will be easier to catch up on stats on higher quality food. Skills are non-issue because they are never a problem (crafters never need more than 500, and combat has equalization). This will completely remove the factor of players holding back from participating in the current world and there will be no need to wait for the wipe.
Maybe 500 is a bit too low ehen you cobsider gear, maybe something like 700 will be better. You could make a hybrid solution with raw stats being limited to 500 and buffed stats being limited to 700, that's probably a good spot. If you really dig the idea and want players to catch up super fast, make it 200/300 (it's gonna suck).
Then you need to rebalance mining so level 9 is manageable with these stats. Make masonry affect mining speed, make new mining gear or gildings (but it will really be better if it's new clothes, screw gildings) that increase mining strength. You wanted to make clothes good, here's your chance.
The best part is that it shouldn't take a year of development and will be perfect for a short world (which will inevitably turn into a year old wasteland but hey, we'll see if it helps with player retention).
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 5:16 pm

Audiosmurf wrote:
Audiosmurf wrote:I think no one should care what this schwarzvald retard has to say because of the time he sperged out and tried to doxx me over a moot thread
keep my name out your mouth Unless u want my wiener in it

nobody doxed you. You had your information publicly linked on your haven forum signature and when I pointed it out, you cried to mods for me to be banned over it.

Also how many years ago was that?

Also, ur a fagot
Audiosmurf wrote:I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
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