Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby reqvaa » Mon Aug 24, 2026 11:19 am

i wish new world/wipe could be started underground, in caves, like lvl 5 out of total 10-11(where 0 is surface and 10/11 is lowest level like 9th now), so you can dig below and above to ocassionally gets to the surface to sail and shit, and also huge water undergdound, lakes, rivers, to also travel, sailing and stuff, even under world oceans
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Re: Game Development: World 16.2

Postby Detharon » Mon Aug 24, 2026 11:21 am

SnuggleSnail wrote:
Detharon wrote:Free travel


tryhards had basically infinite travel weariness by week 3 or 4 at the latest in world 16/15/etc

you're not experiencing your adversaries having a new advantage you're experiencing parity

It's a parity in a sense that I can visit anyone's village as easily as they can visit mine, that's true. But that benefits just one party, the stronger one.

If I play in a small group with just a few fighters, then visiting a big boi village that has some competent fighters and a large network of allies is a suicide.

Likewise, thingwall sharing also mostly benefits the big factions with some tryhards that have all thingwalls discovered on the main continent by the first week.
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Re: Game Development: World 16.2

Postby SnuggleSnail » Mon Aug 24, 2026 11:56 am

Detharon wrote:\If I play in a small group with just a few fighters, then visiting a big boi village that has some competent fighters and a large network of allies is a suicide.


it's prolly not people are very afraid to do so for some reason but u can just walk next to a big village kill a crafter then leave by yourself it's not even hard

also I feel like ur just willfully ignoring what I meant when I said this is parity. Free thingwall travel will not affect my playstyle past week 2 or 3 at all, it's only going to affect yours (as compared to w16, at least)

tbh I even think this affects bigger villages """negatively""" (even if it's more fun for both sides in most cases since most big villages are PVP orientated to some degree) A LOT. Why would I travel to your small 5 person shithole when I can go somewhere 100 people live and be 10x more likely to down somebody with way better stuff than you. I've basically only done targeted PVP this world barely any hermit killing
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Re: Game Development: World 16.2

Postby Audiosmurf » Mon Aug 24, 2026 12:03 pm

SnuggleSnail wrote:
Detharon wrote:\If I play in a small group with just a few fighters, then visiting a big boi village that has some competent fighters and a large network of allies is a suicide.


it's prolly not people are very afraid to do so for some reason but u can just walk next to a big village kill a crafter then leave by yourself it's not even hard

also I feel like ur just willfully ignoring what I meant when I said this is parity. Free thingwall travel will not affect my playstyle past week 2 or 3 at all, it's only going to affect yours (as compared to w16, at least)

tbh I even think this affects bigger villages """negatively""" (even if it's more fun for both sides in most cases since most big villages are PVP orientated to some degree) A LOT. Why would I travel to your small 5 person shithole when I can go somewhere 100 people live and be 10x more likely to down somebody with way better stuff than you. I've basically only done targeted PVP this world barely any hermit killing

If TW didn't affect you you wouldn't have bitched so loudly and for so long about it that they removed it from the game you fucking disingenuous piece of shit
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Re: Game Development: World 16.2

Postby SnuggleSnail » Mon Aug 24, 2026 12:13 pm

  • made it hard for hermits to deliver fish to me
  • sucks for the first two weeks
  • made it so the casuals in my village often couldn't come to fights
  • 16.1 effectively had no thingwalls, you had to build charter villages (100% world ruining for my entire village)

low emotional control thing to call somebody disingenuous over tbh
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Re: Game Development: World 16.2

Postby Audiosmurf » Mon Aug 24, 2026 12:15 pm

SnuggleSnail wrote:
  • made it hard for hermits to deliver fish to me
  • sucks for the first two weeks
  • made it so the casuals in my village often couldn't come to fights
  • 16.1 effectively had no thingwalls, you had to build charter villages (100% world ruining for my entire village)

low emotional control thing to call somebody disingenuous over tbh

I could literally quote any post you ever make, call it disingenuous, and I'd have like a 99% hit rate because you're a strange internet psycho
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Re: Game Development: World 16.2

Postby SnuggleSnail » Mon Aug 24, 2026 12:21 pm

I think ur being very disingenuous rn
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Re: Game Development: World 16.2

Postby Kaios » Mon Aug 24, 2026 12:28 pm

I noticed you made a trade thread in AfO. I don't recall you ever making one before, is this the first world that you have had your own trade thread? I wonder why you only decided to make one now...

Audiosmurf wrote:
demetharkey wrote:what was the point of that safe zone?

Needed somewhere for people to RMT that isn't valhalla


Oh, right.
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Re: Game Development: World 16.2

Postby SnuggleSnail » Mon Aug 24, 2026 12:32 pm

SnuggleSnail wrote:
  • made it hard for hermits to deliver fish to me
/quote]


Kaios wrote:I noticed you made a trade thread in AfO. I don't recall you ever making one before, is this the first world that you have had your own trade thread? I wonder why you only decided to make one now...


medium offense but are you fucking retarded
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Re: Game Development: World 16.2

Postby Kaios » Mon Aug 24, 2026 12:39 pm

Hermits have trouble bringing you fish, so for the very first time ever you created your own trade thread? Great answer to the question.

Hey btw I think you dropped this when crapping out your posts today
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