Audiosmurf wrote:I claim every mudflat around you, I wall every questgiver around you, I wall every localized resource, I claim and wall all the cave entrances, I make a wall of 200 alts around your base, etc etc etc, and you can't do anything about any of this. PVE is a bad idea and anyone who asks for it hasn't thought it through thoroughly enough.
I can agree there's flaws around it but nothing that isn't fixable. Just like someone mention you could make alts passable. You can also limit claims and make it harder to acchive for alts to gain 4k LP and just buy Yeomanry. Localized resources is already protected from claims.
One thing I agree with is that this community is filled with toxic PVP players with this mentality and that might be beyond repair even with devs trying out PVE solutions. I don't know a fix for that. Maybe if devs fully commited to the idea most of you brainrot people would look for greener pastures in other tryhard games that would satisfy your need for dominance. In my dream scenario of a PVE world the game would focus on cooperation rather than competition about "winning". If you remove the purpose to grief it would entice more people that isn't playing the game for such purposes.