Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby Audiosmurf » Thu Oct 12, 2023 3:25 am

He's a sexy genius he's gonna figure it out I can feel it
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Prelude: World 15

Postby gravesmerch » Thu Oct 12, 2023 4:12 pm

delete W14 when
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Re: Prelude: World 15

Postby vatas » Thu Oct 12, 2023 4:36 pm

stchristopher wrote:
Massa wrote:they just haven't announced OCO but it's here guys


Loftar said on stream that he's not having any success with OCO

Okay, can we have Ship Dock work like a Raft then? Or any clunky round-around way to actually move stuff to a ship through it?
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Re: Prelude: World 15

Postby husky999 » Thu Oct 12, 2023 4:55 pm

POL UTC +2 - 9:00PM
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Re: Prelude: World 15

Postby gravesmerch » Thu Oct 12, 2023 5:47 pm

jorb wrote:UPDATE: The Eye of Sauron stream is now available at https://www.twitch.tv/dolda2000. Note that the computer it's running on is weaker than last world's, so let's all hope it can stand up to the demands.


seems some ground textures are being applied to random objects
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World 15 new stat/food system

Postby CheezyMcnuggets » Thu Oct 12, 2023 7:32 pm

I think what takes gain a new stat from eating should be base on the average of your total stats instead of the highest stat you have. I hate how feels when its base on the highest stat you have. This is because makes me feel like am loosing out if I level up one stat too high. This all due fact it takes more and more effort to level your other stats base on your highest stat. If this was base on average of your stats then this would not be the case. There is another option that you could do to fix this. You could have a stat gain effect from eating food reduce by the by the same stat of that character. So higher the stat is the less you gain from food for that stat. Then you could have the total need to require to gain a new stat as a fix amount. Thus leveling the same stat over and over will be come harder but have no effect your other stats leveling speed.

Either of these changes would make this feel way better to me but think second option is better. If this was add I would no longer worry about trying balance my eating out of fear of losing out on stats.
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Re: Prelude: World 15

Postby donatas081294 » Thu Oct 12, 2023 7:54 pm

Oh why Health update has been removed before lauch/wipe? Maybe it would have been worked out. Devs should test first, rather than remove content before even launching it.
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Re: World 15 new stat/food system

Postby VDZ » Thu Oct 12, 2023 9:04 pm

[EDIT: reply to CheezyMcnuggets's stat growth suggestion moved to the C&I thread about that suggestion]
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Re: Prelude: World 15

Postby Noogia » Fri Oct 13, 2023 1:12 pm

donatas081294 wrote:Oh why Health update has been removed before lauch/wipe? Maybe it would have been worked out. Devs should test first, rather than remove content before even launching it.
Yeah its kinda weird I was sort of interested by the change. Maybe they found a fatal error or something easily exploitable last minute that would take too long to fix.
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Re: Prelude: World 15

Postby VDZ » Fri Oct 13, 2023 1:21 pm

Noogia wrote:
donatas081294 wrote:Oh why Health update has been removed before lauch/wipe? Maybe it would have been worked out. Devs should test first, rather than remove content before even launching it.
Yeah its kinda weird I was sort of interested by the change. Maybe they found a fatal error or something easily exploitable last minute that would take too long to fix.

Loftar explained earlier in the thread:
loftar wrote:
Slaveboy29 wrote:Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?

It turned out armor scaling didn't work out particularly well due to its linear nature.
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