Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Audiosmurf » Tue Nov 11, 2025 6:35 pm

Again, you're going to claim, with a straight face, that I had my RESUME and my FACEBOOK linked in my forum signature. This is your contention?

I think you're actually just too stupid to lie competently even. It's why it was so obvious in your garbage thread back then, too.
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 6:37 pm

Audiosmurf wrote:Again, you're going to claim, with a straight face, that I had my RESUME and my FACEBOOK linked in my forum signature. This is your contention?
get a life weirdo I don’t even know you :lol:
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Re: Prelude: World 16.1

Postby Vladichka » Tue Nov 11, 2025 6:38 pm

Halbertz wrote:Stats aren't a factor. You don't need huge stats to do anything in this game (craft stats are capped around 300-400) and combat stats have a minor impact on your success in pvp.

Then you lose nothing and will not complain about this change. Stats don't have much of actual impact on gameplay but they affect player's morale.
Halbertz wrote:Capped stats won't work long term, as considerable amount of players are enjoing "numbers go up" (this why a lot of people asking for return of spiraling).

Let them grind quality, stats were never a factor in this.
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Re: Prelude: World 16.1

Postby Audiosmurf » Tue Nov 11, 2025 6:38 pm

Schwarzvald wrote:
Audiosmurf wrote:Again, you're going to claim, with a straight face, that I had my RESUME and my FACEBOOK linked in my forum signature. This is your contention?
get a life weirdo I don’t even know you :lol:

I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
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Re: Prelude: World 16.1

Postby JohnBender » Tue Nov 11, 2025 6:40 pm

Crest wrote:Tell you what, just let me pay £60 up front to buy the game and play it solo in a single player mode.


Yes, allow private servers, monetize it however you want, win win.
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Re: Prelude: World 16.1

Postby Halbertz » Tue Nov 11, 2025 6:43 pm

They will never share the server side. And it is obvious why.
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Re: Prelude: World 16.1

Postby JohnBender » Tue Nov 11, 2025 6:44 pm

Still want to push for stat caps. Set a number, say 3000, and players have to choose what to prioritize. Cant see how this is anything but good.
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 6:48 pm

Halbertz wrote:They will never share the server side. And it is obvious why.

Would they need to?

Allow for solo instances that can be “hostable”. Many people would willingly pay for this model and anyone else that doesn’t want to would still have the normal PvP regular dead in six months world.
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Re: Prelude: World 16.1

Postby Zephroze » Tue Nov 11, 2025 8:02 pm

This whole shitshow about somebody publicly doxxing themself with a link they had on their profile happened to me in an Archeage private server, where I DM'd them and explained why they shouldn't link to this external link, because with a quick google search, I was able to find their exact address and then they decided to sperg-post on the discord trying to get me banned for doxxing, which only further served to make it widely available to anybody who disliked him.

The reason I warned this person is because in the exact same server, somebody else who got doxxed was assaulted IRL with a fucking hammer to their skull and even though I disliked the guy, I still didn't think they deserved to get hammered like a dwarf who stole somebody's sock.

I just wanted to share that because it's insanely funny to me in hindsight and I am constantly seeing people far smarter attach their accounts to external links with their full name and country which is all you need to fully dox somebody.
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Re: Prelude: World 16.1

Postby DDDsDD999 » Tue Nov 11, 2025 8:09 pm

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