Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby DDDsDD999 » Tue Nov 11, 2025 8:09 pm

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Re: Prelude: World 16.1

Postby fulma » Tue Nov 11, 2025 8:20 pm

Crest wrote:I posted the answer to the majority of the game's problems before. You stop allowing alt accounts and limit the number of characters you can make on your 1 (ONE) main account to like 3. It really couldn't be any simpler. Since the beginning of this game the biggest contributor to why things can't be this way or that way is alts.
Can't make this change because then people will just grief you with alts. Can't do this because alts. Can't do that because alts.

I'm telling you now if actual effort was put into stopping alt accounts a good 70% of this game's problems would disappear instantly, and then meaningful changes could be implemented because there's no threat of alts being abused to do this and that.
None of this shit matters though because with 2 devs who are barely here, can't keep a schedule and only work on the game very rarely when they can be bothered means that not only will this not be done (especially if it hasn't been done in all the years since this game began, which it hasn't) but even if by some miracle it was made a priority I still wouldn't expect to see anything come from it for years.

The potential of this game has been stymied by bad faith actors and a dev team that listens to them religiously rather than listening to the other people who are trying to make the game better which would attract more people.
It's a vicious cycle of - Devs too few in numbers and too unmotivated to put out changes in any reasonable sort of timeframe > Bad actors giving bad advice on which direction to take the game > Devs using their extremely limited time in which they develop new content on those bad ideas that were given.

We still have the worst most burnout inducing quitting magnet Credo system of ALL TIME despite countless complaints about it and how to fix it and how easy said fix is to implement. The fix could be accomplished in a minor patchnote, that's how easy it is. Loftar should be able to program it in, in under 30 minutes (being generous here btw).

Instead, we get more siege changes, which most the game doesn't care about nor participate in, nor want to, nor has it ever been good enough that people are satisfied with it.
Another combat rework which doesn't actually matter since the core of the games PvP has never changed from running, drinking and numbers.

Somebody who is sound of mind would look at PvP, be able to identify the issue (especially after how long this game has been a thing), which is basically drinking management and they'd be like, alright, drinking needs to be limited. ANYBODY watching this games PvP from the outside will tell you it looks garbage. You go participate or watch a meteor fight. It's fucking trash. Just groups running back and forth, some stragglers, newbies or alts get picked off here or there because they don't understand the basics of running and that's the entire gist of it.
Movement and positioning is key in every good PvP game, but not to this extent. This games PvP can be summed up as running + number of player's advantage. It is incredibly dull and unsatisfying.

Teleporting across the map and distance being irrelevant is also a downside that should be addressed.

Bows have been butchered into irrelevancy again because of PvPers crying about them and the devs listening to them.

Exporation is shit, there should be better things to find at the higher end rather than tapering off after the early game. This is a skill that encourages going out, things like this should be encouraged and worth having. I would like a reason to go out into the wilderness and search for high-end Exploration based forgeables in addition to hunting than sit in a mine mining or farming or raising animals or making cheese.
Fishing sucks outside of the early game. All the OP consumables are farmed and created indoors, behind palisades, which is counter intuitive since the better things should be found OUT of your base to actually encourage people to leave the safety of their bases.

Then, finally, there's the optics of how it looks to people when every world we have the same fucking people finding/abusing exploits they've found and kept to themselves for multiple worlds. Something or another has its quality catapulted up to absurd levels giving them an unfathomably large advantage. People are getting caught having gear with quality in the thousands. That doesn't inspire people to play and compete.
If I go post about this game on 4chan they all say the same thing, no point playing when exploiters do what they want and go unpunished, botting is rife despite retards claiming it's some baseless conspiracy theory which is laughable.
Exploiters literally have nothing to lose by doing what they're doing. The worst-case scenario for them is a village might get nuked once in a blue moon if they're caught but they're right back to playing next world with a ton more game ruining exploits up their sleeves.
Any other game would remove them from playing because they're a blight but here they get listened to more often, they have the devs ear, dev won't do shit about them because that's fewer gold subs in the short term, worlds are getting smaller because they complain that they want people all scrunched together so they can travel less to kill more people and worst come to worst they can teleport all around the map with ease. Map looks like fucking shit because it's covered in bases all over and it's way too small.

Why don't the big villages ever fight each other? They have no problem mopping up hermits around them who don't want to fight, but they never fight each other. Instead, they're all allied with each other. Curious!
Just look at the sorry state of The Moot this world. Nothing happened. All of the usual big villages are allied. You'd think if they wanted to fight, they'd fight each other instead of allying up which is pretty pitiful in all honesty seeing how the only reason to ally is to not fight anybody who knows how to fight or if there's another similarly sized alliance (there isn't).
We've had big Korean villages every world. How come I've never heard of a successful raid against them? Like ever. Why has there never been an attempt by the current alliance of basically every other PvP group which is vs fucking WB for some reason as if they've ever been a threat in the world stage (but apparently needed a complete worldwide alliance to take down which is secondhand embarrassment inducing tbqhwy) and ainran remnants and the Koreans.


You fail to understand the important part, you are not the target audience of this game, they are making this game for their friends and we allowed to play too, as meatbags.
At least this is the only thing that makes sense, since I started playing I don't remember a single change that was not made to give some advantage or remove some inconvenience for the players of big groups.
"must remove this, remove that, remove that other thing because if not it will be very slight harder for snail or any other fulltime retard to kill some noobs, and we can't have that! also lets add slimes for mining so people with better bots can't afk mine!"
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Re: Prelude: World 16.1

Postby YellowGhostoMain » Tue Nov 11, 2025 8:40 pm

You guys are fascinating. Its like every other discord channel drama, but you have the power to murder hundreds of hours of investment from your blood enemy. That's why no mechanic will ever improve the game for the top % of players, they don't fight for resources, they fight for ego.

Hope Jorb understand that doesn't have to be his main demographic for the game if he solves the player retention issue.
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Re: Prelude: World 16.1

Postby JohnBender » Tue Nov 11, 2025 8:55 pm

Halbertz wrote:They will never share the server side. And it is obvious why.


Not to me, I cant program but I have run servers in two other titles. I signed up, paid a monthly fee and that is that. Is that a tough thing to do these days? Serious question.
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Re: Prelude: World 16.1

Postby VillagerAs » Tue Nov 11, 2025 8:56 pm

JohnBender wrote:
Halbertz wrote:They will never share the server side. And it is obvious why.


Not to me, I cant program but I have run servers in two other titles. I signed up, paid a monthly fee and that is that. Is that a tough thing to do these days? Serious question.


Not with haven, devs would lose their 0 effort golden egg
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Re: Prelude: World 16.1

Postby Havenasket » Tue Nov 11, 2025 8:57 pm

Schwarzvald wrote:
Barbamaus wrote:
RastStar22 wrote:
I don't think you guys realize how many trolls play this game (not the ones in the mines).

A world without PvP means you can't harm any character that is blocking you. And knowing this community, there would people running swarms of alts just to block your gates, surround localized resources or npcs, block rivers with ships, block cave entrances/exits and so on.
Also, depending on your definition of PvP, there would be another huge consequence:
- If you don't consider crime as PvP, you would be unable to stop anyone from vandalizing your base or stealing your stuff.
- If you consider it PvP, and therefore remove it from the game, you open the door to a whole new level of griefing through building indestructible stuff.

This is a recurrent topic, and there will never be a solution. PvHaven will never happen, as they have no intention to allow private servers, and without it it's just griefer-palooza.
Claims as they are already prevent a lot of this. Anything not on a claim is bashable. That’s how it is already unless you have vandalism. If someone wants to spend 5 dollars a month to maintain a claim to grief and support the developers, seems like a small issue. Make it 5 dollars per character. lol


+1 for paid only server. Seems like a really easy solution to alts. EIther people are supporing devs or playing fair.
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Re: Prelude: World 16.1

Postby Rebs » Tue Nov 11, 2025 8:57 pm

*eats popcorn*
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Re: Prelude: World 16.1

Postby Havenasket » Tue Nov 11, 2025 8:59 pm

VillagerAs wrote:
JohnBender wrote:
Halbertz wrote:They will never share the server side. And it is obvious why.


Not to me, I cant program but I have run servers in two other titles. I signed up, paid a monthly fee and that is that. Is that a tough thing to do these days? Serious question.


Not with haven, devs would lose their 0 effort golden egg


I still dont see why cant we have their-sided private cloud servers with rent.
Like, you only get web-access to "admin" panel, not the source code or exec files.
win/win as for me
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Re: Prelude: World 16.1

Postby VillagerAs » Tue Nov 11, 2025 9:04 pm

Havenasket wrote:
VillagerAs wrote:
JohnBender wrote:
Not to me, I cant program but I have run servers in two other titles. I signed up, paid a monthly fee and that is that. Is that a tough thing to do these days? Serious question.


Not with haven, devs would lose their 0 effort golden egg


I still dont see why cant we have their-sided private cloud servers with rent.
Like, you only get web-access to "admin" panel, not the source code or exec files.
win/win as for me


It requires effort they don't put into the game anymore
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Re: Prelude: World 16.1

Postby _Scipio » Tue Nov 11, 2025 9:16 pm

Crest wrote:encourage people to leave the safety of their bases


I agree that we need to get people out from behind their palisades.

Crest wrote:Why don't the big villages ever fight each other? They have no problem mopping up hermits around them who don't want to fight, but they never fight each other. Instead, they're all allied with each other. Curious!
Just look at the sorry state of The Moot this world. Nothing happened. All of the usual big villages are allied. You'd think if they wanted to fight, they'd fight each other instead of allying up which is pretty pitiful in all honesty seeing how the only reason to ally is to not fight anybody who knows how to fight or if there's another similarly sized alliance (there isn't).
We've had big Korean villages every world. How come I've never heard of a successful raid against them? Like ever. Why has there never been an attempt by the current alliance of basically every other PvP group which is vs fucking WB for some reason as if they've ever been a threat in the world stage (but apparently needed a complete worldwide alliance to take down which is secondhand embarrassment inducing tbqhwy) and ainran remnants and the Koreans.

:?:

Why you wishing death upon us?


Just because you don't see the action of villages fighting, or posts on the forums about it, doesn't mean that it didn't happen. For example we had much action this world chasing and bullying the 'ad remnants'.
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IMO the 'every other pvp group' coalition is against WB not because of a WB threat or power, but because of one person. Robben. Simply put, he's a dick and is nearly universally hated due to his mannerisms, rhetoric, and actions. His hubris lead to that coalition against WB and the ruination of all he's affiliated with since.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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