DDDsDD999 wrote:beansahol wrote:>"Without pvp you'll get griefed by hundreds of bot alts that claim every resource and block your path!"
>No, that's not possible or feasible, it's never happened in the history of the game and it never will. PvP is good but that's not why it's needed, think critically.
>"y-you're stupid!"
Honestly some of you are just retarded freaks. Use your words, think things through.
I guess If you are only ever on the losing end of PVP, the notion of conflict can seem self-defeating. But there exist some human beings with a developed motor cortex, allowing them usage of their hands. This enables them to move a mouse and press keys on a keyboard, while not accidentally turning their monitor off. And I believe you can do this too!
scoffer wrote:If they really care about experimenting, they should just start two worlds at once, one with PvP and one without.
jorb wrote:IsThisRad wrote:JORBTAR, I beg you hear my plea. No more ground can be ceded to these little FREAKS who are asking for "PVE worlds" and "offline Haven". They know not what they ask for. They think they know what they want, but they don't.
I fundamentally agree with this. The game needs PvP.
Dev3ko wrote:I’d really like to see a mine rework. Since it doesn’t look like we’ll get more levels beyond -9 anytime soon, I’d suggest -1 stays the same, -2 becomes current -3, -3 current -4, -4 current -6, -5 current -7 and -6 current -9, while -7 to -9 could take the role of the "new" current -10 to -12. It’d also be nice to get a new ore type and have the minimum quality of ores/stones scale with the mine level, basically level ×10. Also, it’d be cool if the bulldozers spawning with stones/ores indicated that those resources can be found somewhere in the nearby walls, so they’d actually have a purpose. Deeper mines could also have higher quality water, which would make sense considering we already have "magic" for deepening wells to get better water. P.S. I was also thinking about the Smith credo, maybe allowing smiths to craft equipment from different metals with stats changing depending on the metal/alloy, kinda like alchemy, and at max level letting them combine metals into new alloys, and you could make something like a copper sword from a gold bar, giving more dmg but less durability and maybe + to one stat and - to another )It’s just an example)
animary wrote:"Haven is built around consequence."
Haven is built around no consequences. Murder everyone in sight, destroy every base you encounter, ruin everyone else' game simply because you are more powerful than they are ...there are no consequences.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes OnGrumpkin wrote:PvE players don't want the game to be dead so they can play a singleplayer offline game. The hardcore PvP permadeath nature of PvP in Haven does have its downsides. It's not perfect.
Imagine seeing a player icon rapidly approaching you on your minimap. What kind of feeling does that evoke?![]()
A PvE world would make for a good experimental World. Maybe 16.2 is exactly that.
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