Robben_DuMarsch wrote:Audiosmurf wrote:I personally don't really see anything wrong with animals requiring facetime, for the most part. It's always been the obvious intent that killing animals which fight back in melee is a purchase that you make with armour durability and wounds as your currency.
I have no qualms with exchanging armor dura and taking wounds.
My issue is solely that it's unfun, which is inherently subjective.
I also find MMO combat from circa 2001-2003, where you stand static and exchange HP, to be unfun. There are plenty of people who greatly enjoy that style of gameplay and enjoy it to this day.
My ideal PvE is actually like Escape from Tarkov from before they buffed armor coverage. Skill and game knowledge let you minimize risk, but playing at human/non-hacker levels, even the highest levels, involve some risk of death or defeat, especially when the PvP mixes with PvE and you're forced to move or contest space under less optimal conditions.
I think Haven could use less deterministic combat decks, and animals should only render with LoS. Also animal speed should arguably be more variable, and certain animals should unleash multiple attacks simultaneously if you aggro them under certain circumstances.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
vipes wrote:Toxic playerbase + absent devs
Gee, I wonder why the game is so dead.
Audiosmurf wrote:I personally don't really see anything wrong with animals requiring facetime, for the most part. It's always been the obvious intent that killing animals which fight back in melee is a purchase that you make with armour durability and wounds as your currency.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Robben_DuMarsch wrote:and certain animals should unleash multiple attacks simultaneously if you aggro them under certain circumstances.
SnuggleSnail wrote:I rmbr in whatever the clown themed world was we were charging 2 tokens for delivery in the first few weeks and whenever somebody actually wanted something delivered nobody actually wanted to do it because it wasn't worth the effort, and you couldn't even rly accept payment in bulk goods because there's only so much you can take home in 1 trip. Even if the hermit was willing to deliver to you, you had to wait like 3 hours for them to get there which is a big tax on its own
Robben_DuMarsch wrote:My ideal PvE is actually like Escape from Tarkov from before they buffed armor coverage. Skill and game knowledge let you minimize risk, but playing at human/non-hacker levels, even the highest levels, involve some risk of death or defeat, especially when the PvP mixes with PvE and you're forced to move or contest space under less optimal conditions.
SnuggleSnail wrote:thank u for the flattery but not rly I'm literally just a slightly above average rust player there are millions of us
SnuggleSnail wrote:There isn't any fundamental issue with the combat system.
Nictos wrote:I think the idea of .1 .2 .3 is so these things can be tested
Kaios wrote:jorb wrote:What should rage cost?
*farts on your head*
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