by loftar » Fri Oct 13, 2023 4:14 pm
We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
"Object-oriented design is the roman numerals of computing." -- Rob Pike