Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby loftar » Fri Oct 13, 2023 4:14 pm

We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
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Re: Prelude: World 15

Postby Dawidio123 » Fri Oct 13, 2023 4:17 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.


Thank you.
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Re: Prelude: World 15

Postby HarryDresden » Fri Oct 13, 2023 4:22 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.


Fantastic start, thank you very much!
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Re: Prelude: World 15

Postby Ozzy123 » Fri Oct 13, 2023 4:22 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.


You could also make it so if you eat stuff off the table you still get feps etc even if you're under 8k energy
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Re: Prelude: World 15

Postby Dawidio123 » Fri Oct 13, 2023 4:24 pm

Ozzy123 wrote:
loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.


You could also make it so if you eat stuff off the table you still get feps etc even if you're under 8k energy


+1
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Re: Prelude: World 15

Postby noindyfikator » Fri Oct 13, 2023 4:25 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.


Dude, literally the best update in a year. Thank you so much!
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Re: Prelude: World 15

Postby loftar » Fri Oct 13, 2023 4:28 pm

Ozzy123 wrote:You could also make it so if you eat stuff off the table you still get feps etc even if you're under 8k energy

Right, I thought of that but promptly forgot it. Thanks for reminding me!
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Re: Prelude: World 15

Postby ZoddAlmighty » Fri Oct 13, 2023 4:30 pm

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:

  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.

HOLY SHIT devs are on FIRE
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Re: Prelude: World 15

Postby Dawidio123 » Fri Oct 13, 2023 4:30 pm

loftar wrote:
Ozzy123 wrote:You could also make it so if you eat stuff off the table you still get feps etc even if you're under 8k energy

Right, I thought of that but forgot it. Thanks for reminding me!

As in, implemented but you forgot to mention it. Or you forgot to implement it?
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Re: Prelude: World 15

Postby abt79 » Fri Oct 13, 2023 4:30 pm

loftar bros stay winning

This world really WILL be different (copium)
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