Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby TemuSoldier » Tue Nov 11, 2025 10:28 pm

man wtf
they troll is a player who play pvp but not like me pve cant even imagine someone disagrees with their toxic pvp mindset?
I put a lot of work into that post
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 10:43 pm

Havenasket wrote:
Jenno wrote:The ideal average player uses the vanilla client, plays a single character, doesn’t cheat, and spends maybe two hours a day in the game. (This was revealed to me in a dream.)

All game design decisions should cater to that playstyle.

Those players can’t coexist with some of the PvP psychopaths in an environment that allows botting and multiboxing alts.

This but unronically.
QoL + fairplay + removing grind + increasing retention = great game.
This behind a paywall. Devs wanted to make this pay to play several years ago, but times were different and it was vehemently shot down, but now the game has legs to stand on as a PvE paid experience.

Keep these animals in the free PvP zoo, and let the thousands of other people pay for the content you’ve created.
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Re: Prelude: World 16.1

Postby vipes » Tue Nov 11, 2025 11:16 pm

"Pay money if you don't wanna get griefed" isn't really a compelling marketing strategy. Most pve'ers would rather just start looking for a different game.
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 11:32 pm

They already do about a week into the new world once murder becomes readily available. Player count stagnates and gradually tapers off until the worlds about three months old, and then it maintains this consistent 100-200 or so odd players for the rest of the year.

Even with subs and hat purchases they likely only generate a few thousand per year from these 200 people. If even half that number (there’s significantly many more people that desire PvE, but we’ll round down) signed up for 50 bucks for a year, or 5 bucks a month they’d immediately generate 5k annually just from the PvE server.

Everything pays for itself at that point. Run that concurrent with the QoL subs and optional hat purchases and you’d be pulling in 10-15k annually. This only scales up as more PvE people come in from steam, and again the free “hardcore PvP” server is always there.
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Re: Prelude: World 16.1

Postby Mr_Bober » Tue Nov 11, 2025 11:33 pm

Can we drop the PvE topic? It has been taking over the thread for the past 10 pages. Devs said it pretty clearly multiple times, it will never happen.

Best thing you can hope for is they add more consequences for murder. Like reinstate summoning criminals with their scent. Or make it so nidbanes actually do their job.

Let's get to other suggestions, that might actually be implemented in this experimental world.
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Re: Prelude: World 16.1

Postby magnet » Tue Nov 11, 2025 11:39 pm

hate to doompost but i have a feeling jard and lobtar aint reading this far anyway
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Re: Prelude: World 16.1

Postby wolf1000wolf » Tue Nov 11, 2025 11:39 pm

Schwarzvald wrote:They already do about a week into the new world once murder becomes readily available. Player count stagnates and gradually tapers off until the worlds about three months old, and then it maintains this consistent 100-200 or so odd players for the rest of the year.

Even with subs and hat purchases they likely only generate a few thousand per year from these 200 people. If even half that number (there’s significantly many more people that desire PvE, but we’ll round down) signed up for 50 bucks for a year, or 5 bucks a month they’d immediately generate 5k annually just from the PvE server.

Everything pays for itself at that point. Run that concurrent with the QoL subs and optional hat purchases and you’d be pulling in 10-15k annually. This only scales up as more PvE people come in from steam, and again the free “hardcore PvP” server is always there.


The assumption here that the devs prioritize profit over their personal comfort and philosophy... is likely faulty.
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Re: Prelude: World 16.1

Postby TemuSoldier » Tue Nov 11, 2025 11:44 pm

wolf1000wolf wrote:The assumption here that the devs prioritize profit over their personal comfort and philosophy... is likely faulty.

Spot-on. The devs are essentially Marxists, jord even posted one time in support of joseph Stalin
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Re: Prelude: World 16.1

Postby YellowGhostoMain » Tue Nov 11, 2025 11:45 pm

Is it a Swedish tradition to build something good and then let it all go to ruin through neglect and apathy?
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 11, 2025 11:46 pm

Devs constantly go back on their own statements. They were going to make this game pay to play like ten years ago and changed their minds.

People are ready for it now.

Pay to play PvE world that runs concurrently with a free PvP world. Zero downside to this other than the reality of the PvE world being dramatically more popular.

The design core philosophy argument doesn’t work because they’ve already made compromises to that over the years.
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