Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby reqvaa » Thu Aug 27, 2026 5:16 am

>>
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Re: Game Development: World 16.2

Postby sMartins » Mon Aug 31, 2026 5:52 pm

The PvE has improved… well done, any vulnerabilities?
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Game Development: World 16.2

Postby wonder-ass » Tue Sep 01, 2026 5:58 pm

Kaios wrote:Yeah exactly charging tokens, because you only want to RMT. Quit lying to yourself bud, no one else is falling for it.

Again, if you want trade to be easier stop wrecking every player built market.


i would rather drag my balls through shards of glass than boat for 3 hours for less than 10% of what i make in a day XDDDD delusional retard
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Re: Game Development: World 16.2

Postby sMartins » Tue Sep 01, 2026 9:08 pm

Squirrels should be what rabbits are now (requiring you to drag them out onto the plains), whilst rabbits should be almost impossible to catch by hand, requiring the use of a slingshot.

Thank you for your consideration.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Game Development: World 16.2

Postby joojoo1975 » Tue Sep 01, 2026 9:10 pm

does the slingshot kill rabbits?

then how would you catch them?

It's super easy with clover and finding a wild horse about
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Re: Game Development: World 16.2

Postby sMartins » Tue Sep 01, 2026 9:19 pm

Right ... I was thinking about a possible progression that would guide you in using weapons ...
But anyway, you can always corner it, or use a horse (which is highly likely to trample them), or add the much-desired traps.
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Re: Game Development: World 16.2

Postby riker88 » Sun Sep 06, 2026 7:09 am

Is there a way to make it so you can still pass through gates while in combat if its an animal and not a player attacking you?

Or bring back visitor gates?

I normally run into my base (especially in mines) when being attacked by animals. Now I have to just stand there and be Ko'ed.
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Re: Game Development: World 16.2

Postby 524u » Sun Sep 06, 2026 11:59 pm

riker88 wrote:Is there a way to make it so you can still pass through gates while in combat if its an animal and not a player attacking you?

Or bring back visitor gates?

I normally run into my base (especially in mines) when being attacked by animals. Now I have to just stand there and be Ko'ed.


Ha ha yes, most fucked up change :)
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Re: Game Development: World 16.2

Postby yodasw » Mon Sep 07, 2026 12:53 pm

Image
New hunger reset system looking fine for omnipotent character. At 2 weeks distance we have at ~20-30% more stats than w16. (Screens from 16.11.2024 and 31.08.2026). Pickling bit overpowered at early.
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Re: Game Development: World 16.2

Postby _Scipio » Mon Sep 07, 2026 5:21 pm

yodasw wrote:
Image
New hunger reset system looking fine for omnipotent character. At 2 weeks distance we have at ~20-30% more stats than w16. (Screens from 16.11.2024 and 31.08.2026). Pickling bit overpowered at early.


I was hoping for Loftar to give us a status update about the new system. Is it working as he imagined etc. with some numbers
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