Schwarzvald wrote:This behind a paywall. Devs wanted to make this pay to play several years ago, but times were different and it was vehemently shot down, but now the game has legs to stand on as a PvE paid experience.Havenasket wrote:Jenno wrote:The ideal average player uses the vanilla client, plays a single character, doesn’t cheat, and spends maybe two hours a day in the game. (This was revealed to me in a dream.)
All game design decisions should cater to that playstyle.
Those players can’t coexist with some of the PvP psychopaths in an environment that allows botting and multiboxing alts.
This but unronically.
QoL + fairplay + removing grind + increasing retention = great game.
Keep these animals in the free PvP zoo, and let the thousands of other people pay for the content you’ve created.
smh
KO your neighbor and steal his shoes. It's fun.
I hate this self-imposed 'PVE player' mindset. Environmental deaths are tolerable, but player risk isn't fair. A bear kills you; its a scripted part of the game. A player ambushes you; now it's a personal, ego-crushing attack. Rather than adapt or change, adopt a 'PVE Player' identity and post on the forums begging for deus ex machina concessions from the developers. It may seem popular in the short term, but more 'PVE Player' concessions will lead to more stagnation. PVE attracts quitters post-grind.
AFAIK, we're in the safest era Haven has ever had, yet lowest pop. The risk of PVP is core to the soul of Haven. Tension hooks Haven players. Risk revives.
