Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Dawidio123 » Tue Nov 11, 2025 11:51 pm

vipes wrote:"Pay money if you don't wanna get griefed" isn't really a compelling marketing strategy. Most pve'ers would rather just start looking for a different game.

game is already somewhat paywalled, playing without verification and sub is bascially gimping yourself.
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Re: Prelude: World 16.1

Postby _Scipio » Tue Nov 11, 2025 11:55 pm

Schwarzvald wrote:
Havenasket wrote:
Jenno wrote:The ideal average player uses the vanilla client, plays a single character, doesn’t cheat, and spends maybe two hours a day in the game. (This was revealed to me in a dream.)

All game design decisions should cater to that playstyle.

Those players can’t coexist with some of the PvP psychopaths in an environment that allows botting and multiboxing alts.

This but unronically.
QoL + fairplay + removing grind + increasing retention = great game.
This behind a paywall. Devs wanted to make this pay to play several years ago, but times were different and it was vehemently shot down, but now the game has legs to stand on as a PvE paid experience.

Keep these animals in the free PvP zoo, and let the thousands of other people pay for the content you’ve created.

smh
KO your neighbor and steal his shoes. It's fun.

I hate this self-imposed 'PVE player' mindset. Environmental deaths are tolerable, but player risk isn't fair. A bear kills you; its a scripted part of the game. A player ambushes you; now it's a personal, ego-crushing attack. Rather than adapt or change, adopt a 'PVE Player' identity and post on the forums begging for deus ex machina concessions from the developers. It may seem popular in the short term, but more 'PVE Player' concessions will lead to more stagnation. PVE attracts quitters post-grind.

AFAIK, we're in the safest era Haven has ever had, yet lowest pop. The risk of PVP is core to the soul of Haven. Tension hooks Haven players. Risk revives.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby Schwarzvald » Wed Nov 12, 2025 12:18 am

_Scipio wrote:smh
KO your neighbor and steal his shoes. It's fun.

I hate this self-imposed 'PVE player' mindset. Environmental deaths are tolerable, but player risk isn't fair. A bear kills you; its a scripted part of the game. A player ambushes you; now it's a personal, ego-crushing attack. Rather than adapt or change, adopt a 'PVE Player' identity and post on the forums begging for deus ex machina concessions from the developers. It may seem popular in the short term, but more 'PVE Player' concessions will lead to more stagnation. PVE attracts quitters post-grind.

AFAIK, we're in the safest era Haven has ever had, yet lowest pop. The risk of PVP is core to the soul of Haven. Tension hooks Haven players. Risk revives.
This is why you’d have the two servers running concurrently. See which dies first, it’s supposed to be experimental right?

Hardcore PvP free 2 play.

&

Pay to play PvE

I’m a big fan of the PvP component. I just also see the appeal of an entirely PvE world I can play with younger family, a hub of communities and endless grind, player built cities, trade hubs, etc. I’d be willing to Pay for it. So would others. Jorb take our money?

If running two servers is an option I don’t see why they can’t offer the PvE experience. You have questing, and a ton of other shit that will absolutely keep casuals playing together without the threat of play vs player combat. It’s an adequate survival sim as it is.

It’s also disingenuous to compare a boar or bear death to a player chasing you down and KOing you after gaining your trust through social engineering. Not even murder. That experience alone drives away a group of people that would otherwise persist.
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Re: Prelude: World 16.1

Postby TemuSoldier » Wed Nov 12, 2025 12:24 am

50 pages of yap

0 posts read by jord and lofart

0 ideas to be implemented

0 ideas worth implementing

0 patches next year

0 pve-only servers

total radi0 silence

but the cacophony of voices? Priceless
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Re: Prelude: World 16.1

Postby Schwarzvald » Wed Nov 12, 2025 12:30 am

TemuSoldier wrote: the cacophony of voices? Priceless
anime dweeb or schizophrenic?
Audiosmurf wrote:I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
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Re: Prelude: World 16.1

Postby ulbu » Wed Nov 12, 2025 12:31 am

PvP gets removed
@
> Reeee, PvE world
@
Hermits get lazy and invest 0 time in security
@
Get killed by badger on their claim while idling
@
> REMOVE PvE WORLD PvE KILLS RETENTION MAKE PvCrops W17

Why do you guys want this game to become even more casual, Jesus. PvP shouldn't be removed, it should just be less challenging to become a proper PvP player. Deterrence is needed, not turning the game into HappyFarm or smth.
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Re: Prelude: World 16.1

Postby Thuzzy » Wed Nov 12, 2025 12:37 am

Please nerf or remove speedbuffs or at least make them visible to everyone
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Re: Prelude: World 16.1

Postby Schwarzvald » Wed Nov 12, 2025 12:52 am

The people a PvE server would appeal to already don’t play the game, or are part of the initial one week spike before putting it down. It’s about creating a product for them. The people shooting down the idea of two worlds - PvP and PvE - are confusing. These people already don’t interact with you, and you’d get your regular PvP world. You lose nothing.

As a product it makes sense to offer two experiences. They’ve done a lot of world building. Market it as a survival sim MMO RPG and call it a day.
Audiosmurf wrote:I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
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Re: Prelude: World 16.1

Postby magnet » Wed Nov 12, 2025 1:02 am

Schwarzvald wrote:

can you scrap with Audiosmurf again? that was more fun to read than this PvE shit every other post

TemuSoldier wrote:50 pages of yap
0 posts read by jord and lofart

couldnt have said it better myself
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Re: Prelude: World 16.1

Postby Jenno » Wed Nov 12, 2025 1:15 am

Let's get to page 100.
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