_Scipio wrote:smh
KO your neighbor and steal his shoes. It's fun.
I hate this self-imposed 'PVE player' mindset. Environmental deaths are tolerable, but player risk isn't fair. A bear kills you; its a scripted part of the game. A player ambushes you; now it's a personal, ego-crushing attack. Rather than adapt or change, adopt a 'PVE Player' identity and post on the forums begging for deus ex machina concessions from the developers. It may seem popular in the short term, but more 'PVE Player' concessions will lead to more stagnation. PVE attracts quitters post-grind.
AFAIK, we're in the safest era Haven has ever had, yet lowest pop. The risk of PVP is core to the soul of Haven. Tension hooks Haven players. Risk revives.
This is why you’d have the two servers running concurrently. See which dies first, it’s supposed to be experimental right?
Hardcore PvP free 2 play.
&
Pay to play PvE
I’m a big fan of the PvP component. I just also see the appeal of an entirely PvE world I can play with younger family, a hub of communities and endless grind, player built cities, trade hubs, etc. I’d be willing to Pay for it. So would others. Jorb take our money?
If running two servers is an option I don’t see why they can’t offer the PvE experience. You have questing, and a ton of other shit that will absolutely keep casuals playing together without the threat of play vs player combat. It’s an adequate survival sim as it is.
It’s also disingenuous to compare a boar or bear death to a player chasing you down and KOing you after gaining your trust through social engineering. Not even murder. That experience alone drives away a group of people that would otherwise persist.