Game Development: Le Petit Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Le Petit Fix

Postby Haba » Tue Nov 10, 2015 8:12 am

jorb wrote:
Haba wrote:There are now tons of palibashers with 500-600 STR and more. You will never catch up to them.


No. You shall have to take the whole horrible pain of swarming them with no-stated rage alts in order to destroy them. The horror.


You know as well as I do (or at least damn well should know) that that's not how it works. We'll now be swarmed with decently statted rage alts that do the job much more effectively.

jorb wrote:The more whine I hear about these matters the more inclined I am to simply stop caring. Nothing we do is ever right, and we are always making THE MOST OOOOOBVIOUS mistakes, so perhaps we should, indeed, simply have pushed the mining change as well. Alternatively we can setup a "safe" server where nothing is ever changed, and you can play to your heart's content among all the bugs and problems that never get fixed, because fixing them would destroy precious balance.


You simply refuse to understand a key reason why a lot of people play the game: they want to compete. A fair competition is not one where the referee constantly moves the goal posts during the match.

All I've been asking was taking more care when changing key functionalities with profound effects on this "competition". Is it unreasonable to expect you to test things before implementing them? Tons of people have even offered to help in that to ensure that problems like the mining change don't make it to the live server.

I can totally understand the point of view of developer who wants to implement new stuff and have fun while working, but often it is in dire conflict with players who invest a lot of their time and lose it all to a bug or unexpected change of the game mechanics.

Alternatively you could make the game more casual as well, that'd take care of that particular problem ¦]
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Re: Game Development: Le Petit Fix

Postby bdew » Tue Nov 10, 2015 8:25 am

I would recommend just doing a full wipe to just help people get the "alpha" part of "eternal alpha" sink in. Too much whining. :P

Also i just spent the last evening figuring out the exact mechanics behind those bonuses and adding a summary to my client. Bleh.
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Re: Game Development: Le Petit Fix

Postby bdew » Tue Nov 10, 2015 9:16 am

What's the actual formula for the combined satiation/hunger bonus now? I don't get anywhere near the numbers that the table is showing if i try to calculate them from every individual item's bonus.
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Re: Game Development: Le Petit Fix

Postby FerrousToast » Tue Nov 10, 2015 9:25 am

bdew wrote:I would recommend just doing a full wipe to just help people get the "alpha" part of "eternal alpha" sink in. Too much whining. :P

#W9 #gethype
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Re: Game Development: Le Petit Fix

Postby Avu » Tue Nov 10, 2015 9:49 am

jorb wrote:
Avu wrote:You can rationalize anything even genocide doesn't make it right though. This world is nothing more than an experiment now pretty much like all before.


If we are going to be carrying on development of central features then stability and continuity of environment and data will by definition be hard to maintain, yes.

And sure you can still grind that high and when time variable aproaches infinity the stats difference becomes 0. But we're not dealing with infinity. Meh. I'm less worked about it than haba but that's only because as I grow older I become more apathetic casual and all around scrub and my sense of justice and fairness is out the window.


The more whine I hear about these matters the more inclined I am to simply stop caring. Nothing we do is ever right, and we are always making THE MOST OOOOOBVIOUS mistakes, so perhaps we should, indeed, simply have pushed the mining change as well. Alternatively we can setup a "safe" server where nothing is ever changed, and you can play to your heart's content among all the bugs and problems that never get fixed, because fixing them would destroy precious balance.


There there welcome to life nothing you ever do will be good enough in someones eyes. Now get over it. And we bitch because we care. The ones that don't already quit. Yeah yeah I know what I said.

And now for more bitching how were we supposed to know essence affects agility in weapons. Should we play with a stopwatch? Just tell us these stuff so we can point the brokenness without having to stumble over it or abuse it by mistake.
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Re: Game Development: Le Petit Fix

Postby Granger » Tue Nov 10, 2015 10:06 am

Avu wrote:without having to stumble over it or abuse it by mistake.

The italic part never happens.

Not that backups are in place I would suggest to have a test server, which - whenever you have a patch ready - you populate with a copy of the live one and make it public for some hours.

Then your QA department (us) can test and report back.

Doing that on a test server with throwaway, but known, data has one upside: people don't have to care about resources, quality or characters and would be able to freely experiment with new or changed features without drawbacks for them in the real world. I would even be fine with you taking down the main server for that time as a little incentive to visit the test, just please make sure that the time we work on test server isn't deducted from the gametime (or subscription) allotment in the accounts.
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Re: Game Development: Le Petit Fix

Postby Anz » Tue Nov 10, 2015 10:38 am

2 bread, 2 vegetables, 2 fruit. They have a very long study time (several days).


Recepie also accepts apple pie as bread, intended or?
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Re: Game Development: Le Petit Fix

Postby Robben_DuMarsch » Tue Nov 10, 2015 10:45 am

jorb wrote:No. You shall have to take the whole horrible pain of swarming them with no-stated rage alts in order to destroy them. The horror.


Jorb has a silly idea about how often people are able to swarm palibashers with no-stated rage alts when they are asleep/offline. :D

Only one or two cities (that actually have something to lose to a palibasher) on the server may be able to respond with enough force, without notice, to kill a palibasher force. Mostly it's just the hermits that are going to die. Everywhere.
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Re: Game Development: Le Petit Fix

Postby Sollar » Tue Nov 10, 2015 12:43 pm

This
BlackKopcap wrote:Thank's for cucumbers jorb!
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Re: Game Development: Le Petit Fix

Postby Sevenless » Tue Nov 10, 2015 3:11 pm

Haba wrote:You simply refuse to understand a key reason why a lot of people play the game: they want to compete. A fair competition is not one where the referee constantly moves the goal posts during the match.


That is the position of the loud players, but not the position of the average or mean.

We cannot have meaningful development if the game doesn't change. Those metal changes were DESPERATELY needed. A mistake happened, oh well, I'm at least as sick of the crying as jorb is. The devs are a small team, and there's no way around that without giving players privileged information about upcoming patches. Hiring more people on the subscriber count of Hafen doesn't seem likely, and Jorb/Loftar are kinda picky about their butt buddies anyway. You think going in blind is unfair? How unfair would you think it if 5 randomly selected vets got to know in advance what was coming?

This situation isn't perfect, but crying won't change it. The devs are doing the best they can, and we've known since ever that they aren't perfect.
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