Game Development: Leather Feather

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leather Feather

Postby Raffeh » Thu Dec 03, 2015 2:56 pm

Yes I like it! Or we could use sketches!!! :D So we can have like Batman Quilts! and Thomas the tank engine quilts in Mighty sheep's case :D

#Awesome
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Re: Game Development: Leather Feather

Postby linkfanpc » Thu Dec 03, 2015 3:37 pm

jordancoles wrote:45 leather per stockpile

Image


What is that GIF? An older version of hafen?
Total misplay.
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Re: Game Development: Leather Feather

Postby linkfanpc » Thu Dec 03, 2015 3:39 pm

Raffeh wrote:Yes I like it! Or we could use sketches!!! :D So we can have like Batman Quilts! and Thomas the tank engine quilts in Mighty sheep's case :D

#Awesome


AND SONIC QUILTS! *cricket*

...aww... :cry:
Total misplay.
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Re: Game Development: Leather Feather

Postby Archiplex » Thu Dec 03, 2015 3:44 pm

Was the damage/armor combat change completely scrapped?
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Re: Game Development: Leather Feather

Postby Kaios » Thu Dec 03, 2015 3:48 pm

Archiplex wrote:Was the damage/armor combat change completely scrapped?


Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.
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Re: Game Development: Leather Feather

Postby Archiplex » Thu Dec 03, 2015 3:50 pm

Kaios wrote:
Archiplex wrote:Was the damage/armor combat change completely scrapped?


Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.



Yeah, arguably the combat balancing (especially since the METAL event) is more important, at least in my eyes.
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Re: Game Development: Leather Feather

Postby Raffeh » Thu Dec 03, 2015 4:16 pm

Archiplex wrote:
Kaios wrote:
Archiplex wrote:Was the damage/armor combat change completely scrapped?


Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.



Yeah, arguably the combat balancing (especially since the METAL event) is more important, at least in my eyes.


Disagree. Siege fix FTW. WE ARE TOO SAFE JORB!
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Re: Game Development: Leather Feather

Postby DaniAngione » Thu Dec 03, 2015 5:37 pm

I'm just glad my comment on beds got notoriety enough to get a little Inner Party leak to confirm beds are coming :D

My tower room just feels wrong without a bed...
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Re: Game Development: Leather Feather

Postby Archiplex » Thu Dec 03, 2015 6:42 pm

Raffeh wrote:Disagree. Siege fix FTW. WE ARE TOO SAFE JORB!


The reason being that if we are fixing siege to be something easier to do, then combat should PROBABLY be balanced so people aren't unstoppable.
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Re: Game Development: Leather Feather

Postby MagicManICT » Thu Dec 03, 2015 7:06 pm

Raffeh wrote:Only cosmetic double beds would be pleasing.


So you'll be sleeping by yourself in a double bed?

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