New Implementations
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Leashed animals now follow along if you travel, hearth home, enter houses, caves, &c. Could be all sorts of terrifying/fun!
Animals now leave a trail of blood when they are wounded and flee. You roll to see bloodspatter in much the same way as you would herbs. Animals take some damage when they bleed, so they may die from their wounds.
You may now shift-click things from your inventory to stockpiles.
Added a "Sublime Portico". A village may construct this Authority object, and use it to travel to Charter stones.
Added "Cavedust". Appears whenever you mine out a tile next to a collapse tile. Curiosity.
Added Rope stockpile.
Added Leather, Hemp, and Wool tablecloths.
Added "Box of Matches", lights things.
Added "Mud Ointment", heals Scrapes & Cuts, Unfaced, and Punch-Sore.
Love all of this, with the exception of the box of matches, really? With flint and steel and the hearth magic I don't see why they are necessary, plus it sounds odd in haven ... but the rest is brilliant ... yay for white and green tablecloths,

, thank you.

Koru wrote:It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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