Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hairy Mallard

Postby FictionRyu » Thu Dec 15, 2016 12:09 am

    jorb wrote:
  • Added Hair customization. The jury is still out on how/if/when already existing characters should be able to modify their looks.

  • Aw :(
    jorb wrote:
  • Remade the equipment system so that equipment can be hotswitched from the equipment screen. You can, thus, hold a hat and click the equipment screen, to directly switch the hat for your already equipped hat, without first having to explicitly unequip the latter. Long overdue.

  • Very nice!
    jorb wrote:
  • Added toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key.

  • Oh hell yea!!

    jorb wrote:
  • Added bigger gates, suggested multiple places, but among others here. When you place a cornerpost in preparation for a gate, you may now choose to place the second cornerpost two or three tiles apart, by simply holding the placement cursor farther away. If the latter, you will place and build a three tile wide gate, rather than a two tile wide one. Otherwise pretty self-explanatory. May add even larger gates in the future.

  • Interesting. This will be better for wagons getting through.

    jorb wrote:
  • It's not entirely certain, but this may be our last patch before Christmas. If so, Merry Christmas! We will, in any event, try to post something else before new year's.

    Enjoy!



Merry Christmas to you too J&L!
Last edited by FictionRyu on Sat Dec 17, 2016 5:46 pm, edited 1 time in total.
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Re: Game Development: Hairy Mallard

Postby strpk0 » Thu Dec 15, 2016 12:10 am

To the people reporting not being able to put scythes and other tools in toolbelts:

The interface seems a bit bugged atm, simply click the items a bit on the lower half of the toolbelt slot, and it works fine.
As in:

Image

Edit: it seems situational when the toolbelt decides to bug out like that, not sure if a custom client issue or what.
Last edited by strpk0 on Thu Dec 15, 2016 12:18 am, edited 1 time in total.
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Re: Game Development: Hairy Mallard

Postby Onep » Thu Dec 15, 2016 12:17 am

Black_Heart wrote:Image

Now i can place waifus in 2 layers on my walls.


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We call it simply, Russian soul.”

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Re: Game Development: Hairy Mallard

Postby AkaRyu » Thu Dec 15, 2016 12:22 am

strpk0 wrote:To the people reporting not being able to put scythes and other tools in toolbelts:

The interface seems a bit bugged atm, simply click the items a bit on the lower half of the toolbelt slot, and it works fine.
As in:

Image

Edit: it seems situational when the toolbelt decides to bug out like that, not sure if a custom client issue or what.


To add to it, it doesn't bug out when you pick up the item by the top square of it.
Default client pleb here btw
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Re: Game Development: Hairy Mallard

Postby Aethyr » Thu Dec 15, 2016 12:23 am

Any idea about the cost of brickwall big-size gates? I was just planning to start my brick wall but I'm short on steel
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Re: Game Development: Hairy Mallard

Postby Redlaw » Thu Dec 15, 2016 12:29 am

Past the just crash and all I feel like i should compare a pour mans belt and a hunters belt lol
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Re: Game Development: Hairy Mallard

Postby Black_Heart » Thu Dec 15, 2016 12:30 am

Ducks spawns in water and fly away if u come too close. Very fast.
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Re: Game Development: Hairy Mallard

Postby strpk0 » Thu Dec 15, 2016 12:33 am

AkaRyu wrote:
To add to it, it doesn't bug out when you pick up the item by the top square of it.
Default client pleb here btw


Actually, this seems to be the real fix. Thank you! :D
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Re: Game Development: Hairy Mallard

Postby FictionRyu » Thu Dec 15, 2016 12:33 am

Is there a difference in slot numbers between a hunters belt and poor mans belt?
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Re: Game Development: Hairy Mallard

Postby strpk0 » Thu Dec 15, 2016 12:34 am

FictionRyu wrote:Is there a difference in slot numbers between a hunters belt and poor mans belt?


hunters has 2, poor has one
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