Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Arrangements

Postby jordancoles » Wed May 10, 2017 11:32 pm

Great job, now if only my client would load so that I could test it out :lol:
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Re: Game Development: Pushing Arrangements

Postby Grog » Wed May 10, 2017 11:34 pm

Back to the old days where you sit in ainticipation in front of the server-update page for hours :D
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Re: Game Development: Pushing Arrangements

Postby loftar » Wed May 10, 2017 11:35 pm

Interesting error mode. It turned out to be a bug which had been there since the beginning, but the underlying system had changed in how it reacted to it, so a silkmoth had managed to fly out of the map, free at last. The sheepfold should now be improved.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pushing Arrangements

Postby jordancoles » Wed May 10, 2017 11:43 pm

Push-out is cool, you can just spam click your way around shit which is nice

Future client optimization will be nice too because I still feel like I'm walking on a cloud
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Pushing Arrangements

Postby fallout » Thu May 11, 2017 12:00 am

Searching through cupboards, walking around stockpiles, sorting logs, and simple running through the forest. Not clipping on every little thing is amazing and this feels better than any pathingscript from the past. Love the patch!
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Re: Game Development: Pushing Arrangements

Postby LadyV » Thu May 11, 2017 12:01 am

Push out is nice. Needs a a bit of refinement but a good step forward. :D
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Re: Game Development: Pushing Arrangements

Postby qoonpooka » Thu May 11, 2017 12:45 am

Can't wait to hear what this one is... :)
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Re: Game Development: Pushing Arrangements

Postby loftar » Thu May 11, 2017 12:46 am

Something with exiting the character creation room. Not sure just what yet.
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Re: Game Development: Pushing Arrangements

Postby Grog » Thu May 11, 2017 12:48 am

Thanks for giving us those headups Loftar. It's quite interesting to see some "behind the scenes" of that crashes.
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Re: Game Development: Pushing Arrangements

Postby qoonpooka » Thu May 11, 2017 12:54 am

Grog wrote:Thanks for giving us those headups Loftar. It's quite interesting to see some "behind the scenes" of that crashes.


This. I lol'd at the silkmoth.
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