to prevent fighting around "safe house"
increase upkeep of those claim no one really live there will be better than make ppl can't get in their door in combat.
ctopolon4 wrote:loftar wrote:ctopolon4 wrote:and bow cant be same Q as metal stuff (at same Q : bow = OP) (make bow Q limit 5k)
Or you could just be responsible and set qualities and attributes to values that you would realistically encounter in the real world.
haha .... responsible .... fair pvp ... seriously?
should i reset my stats to 10k if i have 20k
make 5000Q bow and arrows instead 10k
should i do fair pvp when i can just dominate spawn zone and have fun, i don't think so...
DAB emotion and advantage, thats all most players need from this game (add dab into valhalla pls)
P.S. not allowed to enter your own gates if get attacked outside sounds bad, mostly if i go out for naked swim (mb no weapon in hands or fully naked, will be solution)
jorb wrote:We have noticed that forts abusing the visitor debuff to provide temporary dodge-in-and-out safehavens are a thing in combat, and don't like that much. We have considered a fix for this problem, which would basically imply giving gates three states: Open, closed, and open for visitors. If the gate is open for visitors, you can enter and get a visitor debuff, but you cannot enter while in combat. If the door is open, you, and anyone, can enter, quite simply, without receiving a visitor debuff. Presumably it would take some time to switch to or from the open for visitors stage. Let us know what you think.
jorb wrote:We have noticed that forts abusing the visitor debuff to provide temporary dodge-in-and-out safehavens are a thing in combat, and don't like that much. We have considered a fix for this problem, which would basically imply giving gates three states: Open, closed, and open for visitors. If the gate is open for visitors, you can enter and get a visitor debuff, but you cannot enter while in combat. If the door is open, you, and anyone, can enter, quite simply, without receiving a visitor debuff. Presumably it would take some time to switch to or from the open for visitors stage. Let us know what you think.
Jorb wrote:We have noticed that forts abusing the visitor debuff to provide temporary dodge-in-and-out safehavens are a thing in combat, and don't like that much. We have considered a fix for this problem, which would basically imply giving gates three states: Open, closed, and open for visitors. If the gate is open for visitors, you can enter and get a visitor debuff, but you cannot enter while in combat. If the door is open, you, and anyone, can enter, quite simply, without receiving a visitor debuff. Presumably it would take some time to switch to or from the open for visitors stage. Let us know what you think.
Loftar wrote:surely you must agree that it would be frustrating to have to wait every time you want to pass gates even in civilian circumstances?
jorb wrote:Wasn't that as much of a problem in Legacy, then?
karcheress wrote:So apparently you can't drop scarab talisman on the ground.
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