Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby shubla » Wed Feb 13, 2019 1:18 am

Machenoid wrote:
jorb wrote:Push

I'm expecting lots of AFK people to find themselves drowned, or someone discovers that visitor debuff doesn't get applied when pushed through a visitor gate, or something.

... Aaaand already restarting because of "self-pushing"
Amazing. :o

I would not be surprised if you could push yourself through a wall.
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:18 am

jacksonblu wrote:Give push a cooldown or at the very least a combat cooldown. You can also push other people into deep water if they have swimming enabled. This just makes combat so aids, imagine when clients get autopush functions.

What is the actual problem, though? I mean, you can still attack people "while" being pushed.

shubla wrote:I would not be surprised if you could push yourself through a wall.

I would like to think that was one of the things I explicitly tested for, at least.
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Re: Game Development: Pushing Millet

Postby VDZ » Wed Feb 13, 2019 1:22 am

loftar wrote:
waga wrote:I wouldn't mind the satiation change if hunger was simply removed (even keep a perma 100 % instead of 300% I don't care )

Still consdering this. As mentioned in the thread on the topic, I'd like to evaluate for a bit how it works out.


Keep in mind that the longer it remains, the more impact its removal will have. If it remains for a couple more weeks and then suddenly gets removed people will be pissed because the people that were able to make good use of the 300% while it existed will be way ahead of others.
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Re: Game Development: Pushing Millet

Postby Kirche » Wed Feb 13, 2019 1:23 am

xdragonlord18 wrote:Image
There is no god.

there is, they just don't care about your problems
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Re: Game Development: Pushing Millet

Postby Apocoreo » Wed Feb 13, 2019 1:24 am

Was the old dugouts really a problem for anyone? One guy didn't like that they were left everywhere, but that was good for me, was nice being able to just walk to the water and get around. Maybe make them very easy to sink or buff other boats instead?
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Re: Game Development: Pushing Millet

Postby ElGato » Wed Feb 13, 2019 1:24 am

Well there goes any type of stat gain. Literally eat 3 sausages to get <20% satiations on sausage. This shit is going a bit far, honestly. Might as well be stat caps, if that is your goal.
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:24 am

ElGato wrote:Well there goes any type of stat gain. Literally eat 3 sausages to get <20% satiations on sausage. This shit is going a bit far, honestly. Might as well be stat caps, if that is your goal.

I'd like to see how it works with drinks before drawing any such conclusions.
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Re: Game Development: Pushing Millet

Postby bmjclark » Wed Feb 13, 2019 1:25 am

jorb wrote:

[*] Mine Supports (wooden) are now repaired with wood blocks, rather than metal nuggets. Three woodblocks repair a Mine Support fully.
[*] Mine Beams and Stone Columns are now both repaired with metal nuggets. Three nuggets repair them fully.
[*] Reduced damage to supports from preventing caveins from (50 to 100) to (10 to 20).
[*] Buffed the durability of Mine Beams from 250 to 350.


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Re: Game Development: Pushing Millet

Postby Ferinex » Wed Feb 13, 2019 1:26 am

inb4 pushing at world edge crashes server
i guess they never miss huh
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Re: Game Development: Pushing Millet

Postby Whisper » Wed Feb 13, 2019 1:26 am

Can't you just remove pushing? I bet some huge raiding faction will find you can somehow go through walls with it, destroy 5 or 6 villages and afterwards report it to get a dev cape as a reward. I don't see the purpose, if it's to stop human walls people will just add an extra layer
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