by twincannon » Wed Apr 03, 2019 9:58 pm
Serious question: how many people even really care about siege? I guess updates like this are mostly just disappointing to me because it's at best, nothing, and at worst me having to worry that the game is going to break in some new and fun way that didn't exist previously.
I've been playing this game for quite a while now (as has most people here I'm sure, familiar faces all around, I mostly lurk though) and in all my time I've only ever been involved in one conflict and that was basically just helping people out who got screwed over, and it wasn't by a siege, it was by village corruption. Seems to me most people just enjoy the hermit/progression lifestyle and major sieges happen only a few times a world now. I might be completely wrong though. But it seems pretty clear that the conflicts are usually ones born of corruption or mismanaged bases, which is of course fine.
I guess the main point I'm trying to get to here is that, siege just doesn't make sense to me at all in H&H as it currently is, everything is just such a grind (if you can even call it that, it's really more just long term goals and time management) ... the entire concept of getting into someone's base and potentially making them lose everything is basically just so at odds with how the game works currently. And it's so trivial to make a "backup copy" of your progression that it'd basically be more of an inconvenience, unless siege was made to be very easy, in which case no one would ever get anything done.
With all the siege discussions lately I've been tempted to suggest the development/trial of some kind of siege/combat focused server, where everything is multiplied by some large amount - much faster convenience time, xp/LP gain, everything gives more materials, leather dries/tans in minutes, etc. Simply because an environment like that is one that would actually allow siege to exist and not feel like this weird forced mechanic that never happens simply because it basically cannot be allowed to happen without breaking everything else.
TLDR I feel like siege can never "work" in the current iteration of H&H and I'm ok with that, just hate to see the time spent on it I guess
Edit: I should add that I understand the current way siege has worked for the past couple worlds has basically been a thing that exists just for people who are really pissed at another village, and I feel like that's fine too, but again... just don't see the point in spending so much time on it if it's something that will only be used by a very small % of the playerbase and for a specific reason (revenge). This also makes sense since really if you're going to siege someone you probably have equivalent or better industry anyway, it's not like the game allows for a village to play as some barbarian tribe that focuses only on military and doesn't farm etc.
Last edited by twincannon on Wed Apr 03, 2019 10:03 pm, edited 1 time in total.