loftar wrote:I guess there is a case to be made that the camera angle should be indicated on the minimap.
I'd say that would be the perfect solution for this.
loftar wrote:I guess there is a case to be made that the camera angle should be indicated on the minimap.
Audiosmurf wrote:Edit: Alternatively, changing the player's map marker from the current X to something like the arrow used in custom clients (showing the character's orientation) would be a solution.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Like to point out this again as an option. Are you particularly attached to the nondescript X as a player indicator?
mvgulik wrote:Linux, Mint, Cinnamon, 19.3. (in case that is of any use)
Nightdawg wrote:loftar wrote:I guess there is a case to be made that the camera angle should be indicated on the minimap.
I'd say that would be the perfect solution for this.
Enjoyment_2 wrote:just tilt the minimap 45 degree
loftar wrote:Enjoyment_2 wrote:just tilt the minimap 45 degree
Again though, it wouldn't just be a matter of tilting it 45°, but rather to keep it rotated with the main camera at any angle it might be, it surely you would have to agree that would suck?
Enjoyment_2 wrote:seems like Im talking to the tree...
Enjoyment_2 wrote:the last attempt - that's how your compass looks like:
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