Game Development: Creel Quern

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Re: Game Development: Creel Quern

Postby Nightdawg » Sun May 17, 2020 9:10 pm

loftar wrote:I guess there is a case to be made that the camera angle should be indicated on the minimap.


I'd say that would be the perfect solution for this.
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Re: Game Development: Creel Quern

Postby ErdTod » Sun May 17, 2020 9:11 pm

I jsut want to add is that free camera angle is one of the most important reasons for me to use custom clients.
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Re: Game Development: Creel Quern

Postby Audiosmurf » Sun May 17, 2020 9:13 pm

Audiosmurf wrote:Edit: Alternatively, changing the player's map marker from the current X to something like the arrow used in custom clients (showing the character's orientation) would be a solution.

Like to point out this again as an option. Are you particularly attached to the nondescript X as a player indicator?
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 9:17 pm

Audiosmurf wrote:Like to point out this again as an option. Are you particularly attached to the nondescript X as a player indicator?

Right, that's probably the best option, and no, I'm not particularly attached to that. I just haven't really thought much of it. Actually, coming to think of it, we did consider doing that a little while ago, but that required adding code for drawing rotated sprites in 2D mode, and I didn't want to do that at the time since I'd just have to replicate it for both the new and old clients, so that might be a good idea to fix now that the old client should be retireable.

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Just for the record, I don't think that is something that I can fix, since, again, it appears to be a bug with glibc. If anything, perhaps I should actually try to debug that and report it; I've just been assuming that someone is already aware of it and that it will be fixed, but that might be naïve.
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Re: Game Development: Creel Quern

Postby Enjoyment_2 » Sun May 17, 2020 9:18 pm

Nightdawg wrote:
loftar wrote:I guess there is a case to be made that the camera angle should be indicated on the minimap.


I'd say that would be the perfect solution for this.

no it is NOT!
the problem is not with "where am I going?" but with inability to synchronize your movement on the screen with your movement on minimap. just tilt the minimap 45 degree (as the game screen is already tilted) so when I move left, I move left BOTH on screen or minimap, and ROTATE minimap when camera is rotated
AGAIN, when you lost in the wild and you pull out your compass - you don't just say "okay North is something behind my left shoulder - I'll just move backwards and strafe left a little". You make that N and arrow on the compass meet each other and then go straight forward. that's how ppl use maps.
Last edited by Enjoyment_2 on Sun May 17, 2020 9:21 pm, edited 1 time in total.
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 9:21 pm

Enjoyment_2 wrote:just tilt the minimap 45 degree

Again though, it wouldn't just be a matter of tilting it 45°, but rather to keep it rotated with the main camera at any angle it might be, it surely you would have to agree that would suck?
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Re: Game Development: Creel Quern

Postby Enjoyment_2 » Sun May 17, 2020 9:22 pm

loftar wrote:
Enjoyment_2 wrote:just tilt the minimap 45 degree

Again though, it wouldn't just be a matter of tilting it 45°, but rather to keep it rotated with the main camera at any angle it might be, it surely you would have to agree that would suck?

seems like Im talking to the tree...
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 9:23 pm

Enjoyment_2 wrote:seems like Im talking to the tree...

Well, for what it's worth, I get the same feeling, as you seem to be obtuse almost on purpose.
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Re: Game Development: Creel Quern

Postby Enjoyment_2 » Sun May 17, 2020 9:35 pm

the last attempt - that's how your compass looks like:
Image

and that's how proper compass should look like:
Image



The player on vanilla have 2 separate indicators to track the movement of his(her) character, and when the question "where would my char go if I click here?" appears - both systems give him DIFFERENT answers. And since both of them (gamescreen and minimap) are ALWAYS present on the monitor - it is confusing for ANY human brain to resolve 2 different answers on 1 question.
Last edited by loftar on Sun May 17, 2020 9:46 pm, edited 3 times in total.
Reason: Hid huge images\
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 9:41 pm

Enjoyment_2 wrote:the last attempt - that's how your compass looks like:

We don't have a compass, so it doesn't look any way at all, and it's not obvious how you imagine your compass analogy to work. Is the "proper compass" supposed to be fixed in the UI, fixed to a fixed minimap, or rotating along with a rotating minimap? If anything, your "proper compass" being aligned with north seems to correspond to how the client currently works, unless you indeed imagine it to rotate along with a rotating minimap. And if the point you're trying to make is that the minimap should rotate with the main camera, you're merely reiterating that rather than responding to my criticism about that idea.
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