Game Development: UI Scaling

Announcements about major changes in Haven & Hearth.

Re: Game Development: UI Scaling

Postby loftar » Mon Oct 12, 2020 4:38 pm

Enjoyment_2 wrote:well, there's always a possibility that's just a chain of hilarious coincidences, but the longer the chain the easier to say "man, stop, you can't explain 1000 cases with 1000 different reasons while you can explain all of them with 1", and I personally don't want to believe in it, but can't see any other good explanation for all that cases...

Have you considered whether your persecution complex makes for a singular reason that explains all of those cases?
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Re: Game Development: UI Scaling

Postby Enjoyment_2 » Mon Oct 12, 2020 4:38 pm

loftar wrote:
Enjoyment_2 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=68312&start=20#p860231

If you want an explanation for that particular problem, the reason it wasn't fixed sooner was because I couldn't reproduce the issue. It turned out not to be a wrecking-ball issue, but rather an issue with wall orientation (regardless of the implement used to raze the wall), and when it was re-reported to me as such, I could reproduce it, and we did then promptly fix it.

really?
viewtopic.php?f=47&t=68312&start=30#p865165
or maybe you're were ignoring the data provided by not-specific person?
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Re: Game Development: UI Scaling

Postby loftar » Mon Oct 12, 2020 4:41 pm

Enjoyment_2 wrote:really?
viewtopic.php?f=47&t=68312&start=30#p865165
or maybe you're were ignoring the data provided by not-specific person?

What about it? Didn't you make that post just about when it was actually fixed? I don't remember what we went off when fixing it, but it might even have been that particular post.
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Re: Game Development: UI Scaling

Postby Enjoyment_2 » Mon Oct 12, 2020 4:47 pm

don't you know how to use a calendar?

also, do you understand that you've created the situation, where Snail is literally the only person among others (including you two) who know how the sieges work? isn't it "too much power in one hand"? do you REALLY believe he will tell you about ALL the exploits he found, so you can fix it? do you STILL think that ninja-patching pm'ed issues is a good solution?
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Re: Game Development: UI Scaling

Postby strpk0 » Mon Oct 12, 2020 4:47 pm

Enjoyment_2 wrote:don't you know how to use a calendar?

also, do you understand that you've created the situation, where Snail is literally the only person among others (including you two) who know how the sieges works? isn't it "too much power in one hands"? do you REALLY believe he will tell you about ALL the exploits he found, so you can fix it? do you STILL think that ninjs-patching pm'ed issues is a good solution?


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Re: Game Development: UI Scaling

Postby Zentetsuken » Mon Oct 12, 2020 4:50 pm

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Re: Game Development: UI Scaling

Postby valeriesusanne » Mon Oct 12, 2020 4:51 pm

Maybe I shouldn't have posted my question on this thread, but here is where I'm coming from:

I have no idea what UI even is/means. I have no idea what a custom client is, or what client I am using, or how to "fix" anything having to do with "clients." I'm basically computer illiterate.
I occasionally have questions, never complaints. I'm too ignorant of the technical processes to complain.
I was just wondering why my game was crashing every time I tried to open a certain cabinet.

I love this game - it helps me relax. I'm old and don't have (much of) a life.
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Re: Game Development: UI Scaling

Postby Massa » Mon Oct 12, 2020 4:52 pm

loftar wrote:
Enjoyment_2 wrote:well, there's always a possibility that's just a chain of hilarious coincidences, but the longer the chain the easier to say "man, stop, you can't explain 1000 cases with 1000 different reasons while you can explain all of them with 1", and I personally don't want to believe in it, but can't see any other good explanation for all that cases...

Have you considered whether your persecution complex makes for a singular reason that explains all of those cases?

HOLY FUCKING FIRE EMOJI LOFTAR
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Re: Game Development: UI Scaling

Postby SnuggleSnail » Mon Oct 12, 2020 4:56 pm

By the way, I was never core HH, and my group has less previously HH people in it than AD or KoA :?:
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Re: Game Development: UI Scaling

Postby Jalpha » Mon Oct 12, 2020 4:57 pm

Will the upscaled inventory Icons be available via the havenandhearth.com urls? When?

Needed for a uhh project.
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