Game Development: Bull Ram

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bull Ram

Postby Massa » Tue Mar 29, 2022 4:47 pm

Tammer wrote:Could we get menu shortcuts for the new sausages? We need them for bulldog, hedgedog, lamb & lynx, swan neck, wolfdog.

yeah bro i need custom gkeys on my corsair keyboard so i can hotkey all the sausages in the game
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Re: Game Development: Bull Ram

Postby Cayur » Tue Mar 29, 2022 10:44 pm

DDDsDD999 wrote:Let us put a hat on our variable material ram, pls and ty


HATS ON RAMS WHEN
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Re: Game Development: Bull Ram

Postby MrBunzy » Wed Mar 30, 2022 12:18 am

capped rams would be very immersive we need this
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Re: Game Development: Bull Ram

Postby ZamAlex » Wed Mar 30, 2022 12:58 am

MrBunzy wrote:capped rams would be very immersive we need this

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Re: Game Development: Bull Ram

Postby shubla » Wed Mar 30, 2022 4:49 pm

Rams should be removed, there is no use for them because siege is always binary. Practically its a contest in whom has the smallest RL life .
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Re: Game Development: Bull Ram

Postby Clemins » Wed Mar 30, 2022 4:52 pm

shubla wrote:Rams should be removed, there is no use for them because siege is always binary. Practically its a contest in whom has the smallest RL life .


I'm not interested in raiding anyone who doesn't spend a lot of time in the game. I'd much rather raid you than a spurcey boi for instance. So don't worry about the casual players my man!
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Re: Game Development: Bull Ram

Postby BoxingRock » Wed Mar 30, 2022 5:05 pm

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Re: Game Development: Bull Ram

Postby ZamAlex » Wed Mar 30, 2022 5:14 pm

We need battering ram hat:
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Re: Game Development: Bull Ram

Postby Alince » Fri Apr 01, 2022 4:26 am

how about just adding fire arrows that are created from oil/tar laced arrows(any arrow plus X amount of tar/oil) upon being near any and all fire place(or just matchbox clicking on the item before firing that allows a short window for them to burn) that deal accumulating damage to buildings instead than?
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Re: Game Development: Bull Ram

Postby ZamAlex » Fri Apr 01, 2022 4:56 am

Alince wrote:how about just adding fire arrows that are created from oil/tar laced arrows(any arrow plus X amount of tar/oil) upon being near any and all fire place(or just matchbox clicking on the item before firing that allows a short window for them to burn) that deal accumulating damage to buildings instead than?

Sorry, what? It's not a problem to destroy something that is not a wall in this game. Tools for destroying something doesn't matter, the problem is a siege mechanic.
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