Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby loftar » Sat Aug 27, 2022 12:46 am

Sorry for taking long to restart the server, by the way. Git randomly decided to GC the multi-GB resource repository when I pulled to it this time, and given that the I/O situation on the server is still a bit iffy, it is taking its absolutely sweet time. Moderately impressed by the idea that Git can randomly decide to launch a GC, tqbh fampai.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Whitemetal Rain

Postby Stoneface » Sat Aug 27, 2022 12:46 am

Dang, I am awestruck at these changes, just a ton of QoL for earlygame, and a myriad of uses for lead now, which is crucial for beginning players/villages. Idk, rain is probably my favorite immersion tool and I am so stoked to see it in Haven. You knew what the people didn't know they wanted, and I personally am gonna get a few sub tokens for friends that are considering coming back to show my thanks :D awesome guys, kudos! This will make my time in Haven way more enjoyable, honestly I'm so feckin hype. (i hope there is audio associated with the rain?!?! <3) :mrgreen: :D :ugeek: :D :D
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Re: Game Development: Whitemetal Rain

Postby Audiosmurf » Sat Aug 27, 2022 12:50 am

Turtle helmet completely outclasses chitin helmet with 0 wounds...
crabbros.....
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Whitemetal Rain

Postby Mr_Bober » Sat Aug 27, 2022 12:53 am

The reset killed Charlie the Conch, he was in our cave :(
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Re: Game Development: Whitemetal Rain

Postby timmybigbooty » Sat Aug 27, 2022 12:54 am

during rain, it could be a good time for animals to seek shelter in burrows.
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Re: Game Development: Whitemetal Rain

Postby Dondy » Sat Aug 27, 2022 12:55 am

LOVE the visual details - shiny rocks, shiny bags in carts.... :D It's super!
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Re: Game Development: Whitemetal Rain

Postby Sephiron » Sat Aug 27, 2022 12:55 am

YOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS SICK. FINALLY. Thanks jorbtar
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Re: Game Development: Whitemetal Rain

Postby 26dollar » Sat Aug 27, 2022 12:58 am

make it start raining any time a character with over 50 int dies
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Re: Game Development: Whitemetal Rain

Postby Dondy » Sat Aug 27, 2022 12:58 am

Want laundry lines to hang things on to dry, a way to display all your clothes involving a rope, wooden pegs and two wooden posts.

Want puddles

Thank god we have tents now, my bough bed is getting soaked!
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Re: Game Development: Whitemetal Rain

Postby Audiosmurf » Sat Aug 27, 2022 12:59 am

Is the rain variable at all or just a toggle? Like, can you make it rain heavier or lighter?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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