jordancoles wrote:The mounds are cheap and cover a lot of area, which is nice, but as others have said this basically just negates the affects of winter and keeps you locked into the farming chore only with additional steps
One of the things winter had going for it was that you got a break from the crops and could focus on other things you don't normally do, like mining, building up road networks, doing credos, etc..
If you want to make winter more appealing you could continue adding winter curios like the snowflakes, or add rare unique animal spawns like a giant white bear or boar to keep things interesting (white bear cloak with 25%~ better base stats than a normal bear cloak would be cool, as an example)
+1
If they want to get really lazy, they could even limit Mammoths to Winter only.
Farming isn't very fun, it's more of an obligation. While other industries are held back or slowed down by the Q of other things needed to advance them (Clay and Water needed for Leather Making, Tree Growing, cooking, and Mine Pyres for mining), normal farming doesn't have anything like this. Winter could be an opportunity to catch up on seed Q without a need for continuing the stupid process of grow, grow, grow. Let us raid the nests of squirrels and other hibernating animals of seeds, seeds that can scale with global Q.
The grind sucks.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean