Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby yym331 » Sat Sep 30, 2023 5:46 am

Clemins wrote:
yym331 wrote:...the frequent wipes make it less appealing for casual players like myself.


...

Frequent?? What the hell is your definition of frequent?


As I've already mentioned, this is a minority's personal opinion, so there's no need for clarification. Imagine that livestock you've selectively bred up to QL300 suddenly reverts to 10. :D

That being said, in the early world, there's also the excitement of PK, being chased by a group of eight, and plenty of drama. :lol:
I'll enjoy it just like you do.
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Re: Prelude: World 15

Postby noindyfikator » Sat Sep 30, 2023 5:48 am

Remove HP gain from dungeon heart pieces.
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Re: Prelude: World 15

Postby Clemins » Sat Sep 30, 2023 6:15 am

yym331 wrote:
Clemins wrote:
yym331 wrote:...the frequent wipes make it less appealing for casual players like myself.


...

Frequent?? What the hell is your definition of frequent?


As I've already mentioned, this is a minority's personal opinion, so there's no need for clarification. Imagine that livestock you've selectively bred up to QL300 suddenly reverts to 10. :D

That being said, in the early world, there's also the excitement of PK, being chased by a group of eight, and plenty of drama. :lol:
I'll enjoy it just like you do.


I mean, despite our differing playstyles, we both put a lot of time into the game from what it sounds like. But if you've been around long enough, you're familiar with the typical wipe cycle time. If this snuck up on you then you really only have yourself to blame; this has been the longest world since... 10?
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Re: Prelude: World 15

Postby reqvaa » Sat Sep 30, 2023 6:28 am

Is it possible to make a map with water border? so you can sail around and no those weird part of the maps where you cant see the wall and its just bad?
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Re: Prelude: World 15

Postby yym331 » Sat Sep 30, 2023 6:40 am

Clemins wrote:If this snuck up on you then you really only have yourself to blame


I get what you're saying, and it's true. After multiple game wipes, I just started to feel differently about it.
But I'll be fine :geek:
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Re: Prelude: World 15

Postby pimotimo » Sat Sep 30, 2023 8:55 am

SnuggleSnail wrote:I think this is the first time nobody in my group has been excited at all for a new world. Kinda sad

Is it mainly because of the HP change? Cos I read that and my dxxk went soft again
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Re: Prelude: World 15

Postby vatas » Sat Sep 30, 2023 9:57 am

pimotimo wrote:
SnuggleSnail wrote:I think this is the first time nobody in my group has been excited at all for a new world. Kinda sad

Is it mainly because of the HP change? Cos I read that and my dxxk went soft again

Didn't some people actually react to this positively? However it was mostly because this will fix the meta of ignoring CON once it hits 200-300 because returns are so diminishing at that point, and indirectly would fix a situation where pure STR food is hard to make?

Inherent problem with any change into the combat system is that neither Jorb or Loftar really know any PvP - I remember Loftar having no idea why PvP is so focused around one side running and other side chasing, and I had to write an entire essay on why the game needs a drink button before they added one.
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Re: Prelude: World 15

Postby displaced » Sat Sep 30, 2023 10:16 am

Will there be significant game client changes day 0 that will break current 3rd party clients? Or in other words do we have to prepare for emergency merges?
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Re: Prelude: World 15

Postby vatas » Sat Sep 30, 2023 10:48 am

displaced wrote:Will there be significant game client changes day 0 that will break current 3rd party clients? Or in other words do we have to prepare for emergency merges?

Jorb said on stream that the new source code for the client will be released "few days" before the reset.
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TL:;DR: Build a Palisade with only Visitor gates.)

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Re: Prelude: World 15

Postby lordgrunt » Sat Sep 30, 2023 11:52 am

VDZ wrote:
jorb wrote:
  • To extend the usefulness of Sketches in World 15, we intend to make it so that a total of up to two sketches can be applied to any mundane container (e.g. Chests, Wicker Baskets, Cupboards, &c), to extend that inventory in size by one row, and/or one column.

Nobody's commented on this yet. Do 'mundane containers' include stuff like Large/Exquisite Chests? For crates and wicker baskets it's pretty 'whatever' but for the useful portable containers this is an actual paid-for in-game advantage (similar to the current inventory size increase and Convenience), and I don't like the idea of adding more of that (despite having plenty of sketch pages myself). It also seems to run counter to the original idea of sketches, being purely aesthetic upgrades that give no in-game advantage. It would also be be the first instance of a an incrementable 'pay-to-win item' (if very lightly so); everyone is capped at the same inventory and Convenience upgrade (verified + subbed, and there's no way to get more space/Convenience by paying more) but this keeps giving more advantage the more money you pour into it (more containers upgraded), even if with steeply diminishing returns. This specific instance is very mild, but I really don't like the precedent it sets.

jorb wrote:
  • If a realm controls a province in which the Thing Peace is being challenged, they are given notifications thereof similar to their notification for take-over challenges.
  • If a challenge is successfully defended, the Thing Peace is broken for 48 RL hours. During this time, subsequent challenges can still be placed for whatsoever reason to extend the breaking of the Thing Peace.

What about residents of the province (and/or visitors), do they get a notification (e.g. on login) if a challenge is active or the Thing Peace is broken, or do you find out by seeing the ram in your back yard?

SnuggleSnail wrote:I think this is the first time nobody in my group has been excited at all for a new world. Kinda sad

The decreased activity of griefers who spend their time killing sprucecaps and destroying community projects will surely be a great loss to this new world.

i was literally about to ask the same thing, no one seems to mind but it is in fact a paid advantage that doesn't make a lot of sense tbh, why storage space would be enlarged bc of how it looks. and how much sense does it make really, does applying sketch to cupboard does anything (never tried) to how it appears?
If devs are not hard set on this feature yet i'd like to propose a different solution, one available to anyone and that would increase ease of life when sorting items. decals right now don't do much at all, some items on decals do have clear and distinct looks but when you have a long ass row of meat cubroards it still gets confusing.
So, how about this: when decal with item on it is present on container, space inside gets enlarged by a row and column, but only this item can fit inside. Imagine how fast you could drop off your forage or other loot if you just go cupboard after cupboard and simply scroll-wheel your inventory into them.
Unless of course it is your goal to make players life hard and to deal with hundreds of types of items every day, trying to find proper places ot drop it off. It's certainly a factor that prolongs how much time player spends in game...
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