VDZ wrote:jorb wrote:- To extend the usefulness of Sketches in World 15, we intend to make it so that a total of up to two sketches can be applied to any mundane container (e.g. Chests, Wicker Baskets, Cupboards, &c), to extend that inventory in size by one row, and/or one column.
Nobody's commented on this yet. Do 'mundane containers' include stuff like Large/Exquisite Chests? For crates and wicker baskets it's pretty 'whatever' but for the useful portable containers this is an actual paid-for in-game advantage (similar to the current inventory size increase and Convenience), and I don't like the idea of adding more of that (despite having plenty of sketch pages myself). It also seems to run counter to the original idea of sketches, being purely aesthetic upgrades that give no in-game advantage. It would also be be the first instance of a an incrementable 'pay-to-win item' (if very lightly so); everyone is capped at the same inventory and Convenience upgrade (verified + subbed, and there's no way to get more space/Convenience by paying more) but this keeps giving more advantage the more money you pour into it (more containers upgraded), even if with steeply diminishing returns. This specific instance is very mild, but I really don't like the precedent it sets.
jorb wrote:- If a realm controls a province in which the Thing Peace is being challenged, they are given notifications thereof similar to their notification for take-over challenges.
- If a challenge is successfully defended, the Thing Peace is broken for 48 RL hours. During this time, subsequent challenges can still be placed for whatsoever reason to extend the breaking of the Thing Peace.
What about residents of the province (and/or visitors), do they get a notification (e.g. on login) if a challenge is active or the Thing Peace is broken, or do you find out by seeing the ram in your back yard?
SnuggleSnail wrote:I think this is the first time nobody in my group has been excited at all for a new world. Kinda sad
The decreased activity of griefers who spend their time killing sprucecaps and destroying community projects will surely be a great loss to this new world.
i was literally about to ask the same thing, no one seems to mind but it is in fact a paid advantage that doesn't make a lot of sense tbh, why storage space would be enlarged bc of how it looks. and how much sense does it make really, does applying sketch to cupboard does anything (never tried) to how it appears?
If devs are not hard set on this feature yet i'd like to propose a different solution, one available to anyone and that would increase ease of life when sorting items. decals right now don't do much at all, some items on decals do have clear and distinct looks but when you have a long ass row of meat cubroards it still gets confusing.
So, how about this: when decal with item on it is present on container, space inside gets enlarged by a row and column, but
only this item can fit inside. Imagine how fast you could drop off your forage or other loot if you just go cupboard after cupboard and simply scroll-wheel your inventory into them.
Unless of course it is your goal to make players life hard and to deal with hundreds of types of items every day, trying to find proper places ot drop it off. It's certainly a factor that prolongs how much time player spends in game...