Virs wrote:Imagine neckbeards trying to convince you that chasing mechanic widely handled by custom clients is actually skill based.
Because a bot/client feature micromanaging:
- how you drink, and when
- where you click, and when (damn, did I approach that slope from an optimal angle?)
- other funtacular micro-optimizations that would have, until now, been too small compared to "click the rabbit ('wow so hard' edition)" to be worth pursuing
... being the major deciding factor on whether you win/lose is a much better alternative right?
Damn we're so smart, we got those neckbeards good
See you self-destructive retards in 3 months when you complain about the rise of mandatory combat movement bots, and lack thereof in public clients
