Game Development: Milling Water

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Water

Postby mulamishne » Tue Jan 23, 2024 1:34 am

Good patch, the revert makes it so chasing is no longer exclusively a food and drink check. If there's still griping about it, it might be worth to move it to a skill instead of a credo.
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Re: Game Development: Milling Water

Postby Barbamaus » Tue Jan 23, 2024 1:37 am

jorb wrote:[*] You should no longer get teleported into deep water if riding with swimming enabled and teleporting to a "Thingwall".


Not fixed, just happened to me :(
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Re: Game Development: Milling Water

Postby MarcusXDead » Tue Jan 23, 2024 1:51 am

Just to confirm the point, the loudest are not majority.
Most people just don't bother, therefore, I'll say that just like people who are happy with reverse benefit from it, personally I do not and was happy with critters bonus speed removal.
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Re: Game Development: Milling Water

Postby SnuggleSnail » Tue Jan 23, 2024 1:56 am

MarcusXDead wrote:


How many fights have you been involved in within the last 6 months, and if the answer is 0 how does it affect you
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Re: Game Development: Milling Water

Postby trinh » Tue Jan 23, 2024 2:06 am

please put this annoying pvp related stuff aka critter speed bonus somewhere in wandering sage benefits
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Re: Game Development: Milling Water

Postby SnowWiggles » Tue Jan 23, 2024 2:19 am

Barbamaus wrote:
Barbamaus wrote:Is this intended to be doable?
Image

Can confirm, it blocks ships

Image



if it came with an automatic teleport that bypasses any vill or p claims, thaats legit.
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Re: Game Development: Milling Water

Postby Clemins » Tue Jan 23, 2024 2:21 am

trinh wrote:please put this annoying pvp related stuff aka critter speed bonus somewhere in wandering sage benefits


Why would you want to raise the bar for entry in PVP? Either having it as a purchased skill or an entry-level credo is for the best so EVERYONE can realistically get it. Including people who are just running away and not actually fighting...
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Re: Game Development: Milling Water

Postby Tilten234 » Tue Jan 23, 2024 2:49 am

The removing of bunny slippers and forager speed buff was a good change, i dont know why you would revert it back becuase of people crying about it, Half of the people who cried to revert it are in fact those people who cried to get it removed. You can still run away at any point of time using only speedbuffs, and if you really was in trouble and they have horses infront of you picking up speedbuff offscreen at any point of time any village member of yours on 10 stat char can come and pick you up in a rowboat or leave one for you. The game was better off without bunny slippers and forager and if your taking into the part that hermits this hermits that, Hermits will literally be bullied into the ground by certain people no matter what changes you do, but atleast there was 1 less thing for little timmy to think about when trying to get away if he didnt have to watch critters on the map cuase aint no way little timmy got time for that when 5 fighters show up chasing him and giving him a heartattack. And pvp felt way smoother without having to watch ur map for critters 24/7
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Re: Game Development: Milling Water

Postby jordancoles » Tue Jan 23, 2024 2:49 am

Neat :)
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Re: Game Development: Milling Water

Postby _Scipio » Tue Jan 23, 2024 2:55 am

Image
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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