Announcements about major changes in Haven & Hearth.
by Pills » Mon Sep 30, 2024 9:41 pm
Does the new world have new content though? or is this just a surrender to the masses?
either way, new world hype.
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Thank you for your service. :pray:
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Pills
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by noindyfikator » Mon Sep 30, 2024 9:41 pm
stya wrote:Great announcement today, looking forward to play the new world and experience many server crashes... ehm I mean welcome new players the traditional way

w15 start was pretty smooth, hopefully w16 won't be different
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noindyfikator
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by rye130 » Mon Sep 30, 2024 9:41 pm
loftar wrote:SnuggleSnail wrote:Have you guys figured out the specifics of the food rework you mentioned on stream?
Yes, the idea is that it's already implemented. I think we covered the details on stream, or did we miss something of importance?
Doing short write ups on balancing changes and listening to some community feedback on them during this month leading up to launch would be cool.
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Spankin_DuFanny
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by Robertzon » Mon Sep 30, 2024 9:42 pm
loftar wrote:Slowwalker wrote:Achievements on Steam, when?
It's already implement in that getting Experiences (or Lore Events, if you will) also count as achievements.
How hard would it be to implement achievements that aren't "Experiences"?
For example, catch 100 fish, tame 25 animals and so.
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by Audiosmurf » Mon Sep 30, 2024 9:44 pm
loftar wrote:None planned, but if you have any particular criticisms, now might be a good time.
While I like autistic spreadsheetmaxxing, some kind of in-game storage of ingredient knowledge might be nice.
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by Nocturnal-Rainbows » Mon Sep 30, 2024 9:45 pm
I am immensely happy with this. All I needed to hear was that there was no gay delay and that we'd still be getting a new world on November 1st with the addition of shorter world cycles.
I for one am perfectly content with this. Bravo.
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Nocturnal-Rainbows
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by Lambsauce » Mon Sep 30, 2024 9:48 pm
When will w15 go down?
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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by Pills » Mon Sep 30, 2024 9:49 pm
Question regarding servers:
Will they have a static ID that the client knows about other than when a player gets the option to pick one? So there is always some way to query what server the client is pointing at other than some endpoint IP?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
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