Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby Renn_Sanor » Mon Oct 28, 2024 8:00 pm

Wandering Sage?
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Re: Prelude: World 16

Postby strpk0 » Mon Oct 28, 2024 8:01 pm

it is really satisfying seeing all the degenerate bow users come out of the woodwork to complain

have you considered that y'all deserve this?
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Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 8:02 pm

strpk0 wrote:it is really satisfying seeing all the degenerate bow users come out of the woodwork to complain

have you considered that y'all deserve this?

They exist? Ive fought plenty, and never seen one. Well, they don't anymore lmao.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Prelude: World 16

Postby SnuggleSnail » Mon Oct 28, 2024 8:03 pm

If archery were completely removed from PVP there would be about 200 happy people, 1000 people wouldn't care, and 5 guys would be upset. Good ratios.
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Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 8:05 pm

This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Prelude: World 16

Postby Dawidio123 » Mon Oct 28, 2024 8:06 pm

overtyped wrote:This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.

You should've went to the first meteorites then maybe you would've seen it.
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Re: Prelude: World 16

Postby Valerchik » Mon Oct 28, 2024 8:06 pm

Will the map remain the same size or become larger?
W15 - Black Dolphin Village.
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Re: Prelude: World 16

Postby Slaveboy29 » Mon Oct 28, 2024 8:07 pm

Finally they're adding self-stuns to combat. Now add a self-stun to any move that takes IP as well, scaling depending on how much IP it uses.
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Re: Prelude: World 16

Postby DarkRagnar » Mon Oct 28, 2024 8:07 pm

As a new player, I was hoping to get into bows. From what little experience I have with them, I knew they were underpowered as it is. This nerf to bows seems the opposite of what should happen.
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Re: Prelude: World 16

Postby Vert » Mon Oct 28, 2024 8:10 pm

jorb wrote:Removed build preventing obstacle from around Cave Entrances in the overworld. It is now, again, possible to build near Cave Entrances.


Ultimate defense at the beginning of the game is back, but what about those people who don't know about this trick, why do we have the chosen ones who will have almost invulnerability by putting 0 effort into defense?
There are ways to protect yourself in the game without a claim blocking the entrance to the cave.
We will have people who know about the trick and those who don't. And we also have increased the number of LP drops from quests (vandalism and rage will be even earlier), I feel very sorry for people who are just starting out, they just don't have a chance.
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