Game Development: Tansy Ridge

Announcements about major changes in Haven & Hearth.

Re: Game Development: Tansy Ridge

Postby ZantetsukenX » Sun Dec 01, 2024 7:18 am

Make willow extract work on Swamp Fever! Literally one of it's real life uses was for bringing down fevers so it only makes sense.
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Re: Game Development: Tansy Ridge

Postby oloth » Sun Dec 01, 2024 9:15 am

I'll give a token to those who raid Gaben's village :)
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Re: Game Development: Tansy Ridge

Postby Clenda » Sun Dec 01, 2024 9:50 am

DonVelD wrote:It's stopping Dakkan from building a giant ass pyramid right now, isnt larp what you guys want?


Just ask the specific ones to be removed, no need to be able to bash them everywhere, other wise people will bash them at world start and/or for griefing
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Re: Game Development: Tansy Ridge

Postby Renn_Sanor » Sun Dec 01, 2024 10:29 am

Clenda wrote:
DonVelD wrote:It's stopping Dakkan from building a giant ass pyramid right now, isnt larp what you guys want?


Just ask the specific ones to be removed, no need to be able to bash them everywhere, other wise people will bash them at world start and/or for griefing


Its only griefing if its early game so making it need siege is an easy fix
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Re: Game Development: Tansy Ridge

Postby KGery » Sun Dec 01, 2024 10:52 am

I really hope you did not change alchemy properties again, doing that mid-world is such a dick move.
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Re: Game Development: Tansy Ridge

Postby sMartins » Sun Dec 01, 2024 11:35 am

jorb wrote:
  • Logs will now present information about how much has been cut from them when "Inspect":ed. "Inspect" is a bit cancerous in how it presents information RN in that you kind of need to have the log open to see the full info, or else you'll only get the randomly last bit as the immediate sys message. Will hopefully fix that at some point, but wanted to make this change now while I could still remember to make it.


This is awesome, isn't it possible to get the name of the tree it comes from? I guess the ‘’log‘’ object doesn't carry it ...

Same for biomes, all biomes ... that would be great.

jorb wrote:
  • Added a visual lining to the top of ridges to make them apparent when approached from the "behind" side. May need some more art:ing, but on the whole I didn't hate the new look, and it serves a practical purpose.


Thx
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Re: Game Development: Tansy Ridge

Postby WowGain » Sun Dec 01, 2024 2:09 pm

loftar wrote:
Austinh15 wrote:Why? :C You fellas have been so good to us larper's recently. Can't you give us this, if even through some like crazy difficult way to achieve it.

As Jorb already stated, where would the water go? :)


the same place it went i imagine when you personally removed wellsprings for orca
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Re: Game Development: Tansy Ridge

Postby burnemall » Sun Dec 01, 2024 2:52 pm

I dislike the new look of the cliff edges. Although i can see the case to be made for ease of navigation, it makes cliffs look artificial and out of place.
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Re: Game Development: Tansy Ridge

Postby Sephiron » Sun Dec 01, 2024 3:55 pm

burnemall wrote:I dislike the new look of the cliff edges. Although i can see the case to be made for ease of navigation, it makes cliffs look artificial and out of place.

I love it. It's reminiscent of how a lot of JRPGs have solved the same issue
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Re: Game Development: Tansy Ridge

Postby pbbllt » Sun Dec 01, 2024 4:19 pm

jorb wrote:Added a stockpile for "Cork", infinite capacity.


are you sure about that? have you considered scenario in which someone could possibly put second part of this sentence into test?

after all, haven majorly consists of unhinged people willing to grind numbers into eternity just to see it grow
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