Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Yule Rat

Postby Ozzy123 » Mon Dec 23, 2024 8:36 am

Another 1 single dungeon

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That’s like +100 con +100 str in 5 minutes, lmao
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Re: Game Development: Yule Rat

Postby Nictos » Mon Dec 23, 2024 8:47 am

Ozzy123 wrote:Another 1 single dungeon

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That’s like +100 con +100 str in 5 minutes, lmao


-_- Well... Until next world, whats the point now
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Re: Game Development: Yule Rat

Postby Dawidio123 » Mon Dec 23, 2024 8:49 am

Yeah boys gg, fun world. See you in 5 months.
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Re: Game Development: Yule Rat

Postby Ozzy123 » Mon Dec 23, 2024 8:51 am

Devs liked the well ql abuse so much they wanted to ruin this world the same way on their own I guess, doubt there will be a rollback and people already farmed 100s if not 1000s worth of stats, w17 waiting room
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Re: Game Development: Yule Rat

Postby jordancoles » Mon Dec 23, 2024 9:25 am

World of the rats :mrgreen:
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Re: Game Development: Yule Rat

Postby noindyfikator » Mon Dec 23, 2024 9:26 am

imagine adding cheese into some inside walls dungeon who is easy to spam with bots xD holy fucking shit
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Re: Game Development: Yule Rat

Postby Nictos » Mon Dec 23, 2024 9:30 am

There just needs to be a cooldown of how many can spawn in a grid -_- this is such an easy fix
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Re: Game Development: Yule Rat

Postby Granny » Mon Dec 23, 2024 9:36 am

Ozzy123 wrote:Well if the dungeon rewards don’t get hotfix nerfed then it was a pretty cool world, onto the next one!

How on earth did anyone think that something that takes week to make should be easily farmable, damn



Loot from 1 single dungeon - we made a small log cabin farm and spawned like 10 of them .............



Clearly they need to reset the server before the update, and fix this &%¤ thing. W16 is the world that will last longer. No new world necessary or even wanted. Rereoll, reset.. whatever . and soon - so players do not lose too much time invested.
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Re: Game Development: Yule Rat

Postby SnuggleSnail » Mon Dec 23, 2024 9:37 am

Nictos wrote:There just needs to be a cooldown of how many can spawn in a grid -_- this is such an easy fix


This makes the bot more complicated, and more effective because fewer people will abuse it. If spamming rat dungeons is going to be the meta for grinding stats a prerequisite to grinding stats efficiently should not be roads between houses every few minimaps. It would be better for it to just be easy and available to everybody as opposed to difficult and available to few.
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Re: Game Development: Yule Rat

Postby ksillema » Mon Dec 23, 2024 9:42 am

First you make it a requirement to use wax to craft the stone table, then this free cheese dungeon... Do you guys really understand your own game, what's valuable, what's important?
I was expecting some exciting reindeer changes and all we got is a hecking maw???? Are you saying, I wouldn't even get one before this update????
That's just depressing
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